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@@ -0,0 +1,102 @@
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+package kcp
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+
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+import (
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+ "sync"
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+
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+ "github.com/v2ray/v2ray-core/common/alloc"
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+)
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+
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+const (
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+ NumDistro = 5
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+ DistroSize = 1600
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+)
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+
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+type Buffer struct {
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+ sync.Mutex
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+ buffer *alloc.Buffer
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+
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+ next int
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+ released int
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+ hold bool
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+ distro [NumDistro]*alloc.Buffer
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+}
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+
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+func NewBuffer() *Buffer {
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+ b := &Buffer{
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+ next: 0,
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+ released: 0,
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+ hold: true,
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+ buffer: alloc.NewBuffer(),
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+ }
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+ for idx := range b.distro {
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+ content := b.buffer.Value[idx*DistroSize : (idx+1)*DistroSize]
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+ b.distro[idx] = alloc.CreateBuffer(content, b)
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+ }
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+ return b
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+}
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+
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+func (this *Buffer) IsEmpty() bool {
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+ this.Lock()
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+ defer this.Unlock()
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+
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+ return this.next == NumDistro
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+}
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+
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+func (this *Buffer) Allocate() *alloc.Buffer {
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+ this.Lock()
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+ defer this.Unlock()
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+ if this.next == NumDistro {
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+ return nil
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+ }
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+ b := this.distro[this.next]
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+ this.next++
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+ return b
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+}
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+
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+func (this *Buffer) Free(b *alloc.Buffer) {
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+ this.Lock()
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+ defer this.Unlock()
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+
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+ this.released++
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+ if !this.hold && this.released == this.next {
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+ this.ReleaseBuffer()
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+ }
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+}
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+
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+func (this *Buffer) Release() {
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+ this.Lock()
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+ defer this.Unlock()
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+
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+ if this.next == this.released {
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+ this.ReleaseBuffer()
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+ }
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+ this.hold = false
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+}
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+
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+func (this *Buffer) ReleaseBuffer() {
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+ this.buffer.Release()
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+ this.buffer = nil
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+ for idx := range this.distro {
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+ this.distro[idx] = nil
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+ }
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+}
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+
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+var (
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+ globalBuffer *Buffer
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+ globalBufferAccess sync.Mutex
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+)
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+
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+func AllocateBuffer() *alloc.Buffer {
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+ globalBufferAccess.Lock()
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+ defer globalBufferAccess.Unlock()
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+
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+ if globalBuffer == nil {
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+ globalBuffer = NewBuffer()
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+ }
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+ b := globalBuffer.Allocate()
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+ if globalBuffer.IsEmpty() {
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+ globalBuffer.Release()
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+ globalBuffer = nil
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+ }
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+ return b
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+}
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