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@@ -36,20 +36,18 @@ func (b *Buffer) Len() int {
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}
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type bufferPool struct {
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- chain chan *Buffer
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- allocator func(*bufferPool) *Buffer
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- minElements int
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- maxElements int
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+ chain chan *Buffer
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+ allocator func(*bufferPool) *Buffer
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+ elements2Keep int
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}
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-func newBufferPool(allocator func(*bufferPool) *Buffer, minElements, maxElements int) *bufferPool {
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+func newBufferPool(allocator func(*bufferPool) *Buffer, elements2Keep, size int) *bufferPool {
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pool := &bufferPool{
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- chain: make(chan *Buffer, maxElements*2),
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- allocator: allocateSmall,
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- minElements: minElements,
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- maxElements: maxElements,
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+ chain: make(chan *Buffer, size),
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+ allocator: allocateSmall,
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+ elements2Keep: elements2Keep,
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}
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- for i := 0; i < minElements; i++ {
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+ for i := 0; i < elements2Keep; i++ {
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pool.chain <- allocator(pool)
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}
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go pool.cleanup(time.Tick(1 * time.Second))
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@@ -79,11 +77,12 @@ func (p *bufferPool) free(buffer *Buffer) {
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func (p *bufferPool) cleanup(tick <-chan time.Time) {
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for range tick {
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pSize := len(p.chain)
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- for delta := pSize - p.minElements; delta > 0; delta-- {
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- p.chain <- p.allocator(p)
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- }
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- for delta := p.maxElements - pSize; delta > 0; delta-- {
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+ if pSize > p.elements2Keep {
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<-p.chain
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+ continue
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+ }
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+ for delta := pSize - p.elements2Keep; delta > 0; delta-- {
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+ p.chain <- p.allocator(p)
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}
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}
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}
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@@ -97,7 +96,7 @@ func allocateSmall(pool *bufferPool) *Buffer {
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return b
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}
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-var smallPool = newBufferPool(allocateSmall, 256, 1024)
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+var smallPool = newBufferPool(allocateSmall, 256, 2048)
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func NewBuffer() *Buffer {
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return smallPool.allocate()
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