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@@ -4,12 +4,16 @@ import (
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"time"
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)
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+// Buffer is a recyclable allocation of a byte array. Buffer.Release() recycles
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+// the buffer into an internal buffer pool, in order to recreate a buffer more
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+// quickly.
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type Buffer struct {
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head []byte
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pool *bufferPool
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Value []byte
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}
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+// Release recycles the buffer into an internal buffer pool.
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func (b *Buffer) Release() {
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b.pool.free(b)
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b.head = nil
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@@ -17,39 +21,48 @@ func (b *Buffer) Release() {
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b.pool = nil
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}
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+// Clear clears the content of the buffer, results an empty buffer with
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+// Len() = 0.
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func (b *Buffer) Clear() *Buffer {
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b.Value = b.head[:0]
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return b
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}
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+// AppendBytes appends one or more bytes to the end of the buffer.
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func (b *Buffer) AppendBytes(bytes ...byte) *Buffer {
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b.Value = append(b.Value, bytes...)
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return b
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}
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+// Append appends a byte array to the end of the buffer.
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func (b *Buffer) Append(data []byte) *Buffer {
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b.Value = append(b.Value, data...)
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return b
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}
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+// Slice cuts the buffer at the given position.
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func (b *Buffer) Slice(from, to int) *Buffer {
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b.Value = b.Value[from:to]
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return b
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}
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+// SliceFrom cuts the buffer at the given position.
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func (b *Buffer) SliceFrom(from int) *Buffer {
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b.Value = b.Value[from:]
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return b
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}
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+// Len returns the length of the buffer content.
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func (b *Buffer) Len() int {
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return len(b.Value)
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}
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+// IsFull returns true if the buffer has no more room to grow.
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func (b *Buffer) IsFull() bool {
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return len(b.Value) == cap(b.Value)
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}
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+// Write implements Write method in io.Writer.
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func (b *Buffer) Write(data []byte) (int, error) {
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b.Append(data)
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return len(data), nil
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@@ -115,14 +128,17 @@ var smallPool = newBufferPool(1024, 16, 64)
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var mediumPool = newBufferPool(8*1024, 256, 2048)
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var largePool = newBufferPool(64*1024, 128, 1024)
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+// NewSmallBuffer creates a Buffer with 1K bytes of arbitrary content.
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func NewSmallBuffer() *Buffer {
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return smallPool.allocate()
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}
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+// NewBuffer creates a Buffer with 8K bytes of arbitrary content.
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func NewBuffer() *Buffer {
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return mediumPool.allocate()
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}
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+// NewLargeBuffer creates a Buffer with 64K bytes of arbitrary content.
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func NewLargeBuffer() *Buffer {
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return largePool.allocate()
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}
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