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@@ -0,0 +1,81 @@
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+package protocol
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+
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+import (
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+ "sync"
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+ "time"
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+
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+ "github.com/v2ray/v2ray-core/common/dice"
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+ v2net "github.com/v2ray/v2ray-core/common/net"
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+)
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+
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+type ServerSpec struct {
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+ sync.RWMutex
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+ Destination v2net.Destination
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+
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+ users []*User
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+}
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+
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+func NewServerSpec(dest v2net.Destination, users ...*User) *ServerSpec {
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+ return &ServerSpec{
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+ Destination: dest,
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+ users: users,
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+ }
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+}
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+
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+func (this *ServerSpec) HasUser(user *User) bool {
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+ this.RLock()
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+ defer this.RUnlock()
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+
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+ account := user.Account
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+ for _, u := range this.users {
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+ if u.Account.Equals(account) {
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+ return true
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+ }
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+ }
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+ return false
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+}
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+
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+func (this *ServerSpec) AddUser(user *User) {
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+ if this.HasUser(user) {
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+ return
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+ }
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+
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+ this.Lock()
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+ defer this.Unlock()
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+
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+ this.users = append(this.users, user)
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+}
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+
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+func (this *ServerSpec) PickUser() *User {
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+ userCount := len(this.users)
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+ return this.users[dice.Roll(userCount)]
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+}
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+
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+func (this *ServerSpec) IsValid() bool {
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+ return true
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+}
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+
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+func (this *ServerSpec) SetValid(b bool) {
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+}
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+
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+type TimeoutServerSpec struct {
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+ *ServerSpec
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+ until time.Time
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+}
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+
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+func NewTimeoutServerSpec(spec *ServerSpec, until time.Time) *TimeoutServerSpec {
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+ return &TimeoutServerSpec{
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+ ServerSpec: spec,
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+ until: until,
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+ }
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+}
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+
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+func (this *TimeoutServerSpec) IsValid() bool {
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+ return this.until.Before(time.Now())
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+}
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+
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+func (this *TimeoutServerSpec) SetValid(b bool) {
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+ if !b {
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+ this.until = time.Time{}
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+ }
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+}
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