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@@ -9,6 +9,7 @@ import (
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"v2ray.com/core/common/buf"
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"v2ray.com/core/common/predicate"
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+ "v2ray.com/core/common/signal"
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)
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var (
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@@ -120,7 +121,7 @@ type Updater struct {
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shouldContinue predicate.Predicate
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shouldTerminate predicate.Predicate
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updateFunc func()
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- notifier chan bool
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+ notifier *signal.Semaphore
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}
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func NewUpdater(interval uint32, shouldContinue predicate.Predicate, shouldTerminate predicate.Predicate, updateFunc func()) *Updater {
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@@ -129,31 +130,31 @@ func NewUpdater(interval uint32, shouldContinue predicate.Predicate, shouldTermi
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shouldContinue: shouldContinue,
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shouldTerminate: shouldTerminate,
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updateFunc: updateFunc,
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- notifier: make(chan bool, 1),
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+ notifier: signal.NewSemaphore(1),
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}
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- go u.Run()
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return u
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}
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func (u *Updater) WakeUp() {
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select {
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- case u.notifier <- true:
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+ case <-u.notifier.Wait():
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+ go u.run()
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default:
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}
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}
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-func (u *Updater) Run() {
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- for <-u.notifier {
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- if u.shouldTerminate() {
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- return
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- }
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- ticker := time.NewTicker(u.Interval())
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- for u.shouldContinue() {
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- u.updateFunc()
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- <-ticker.C
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- }
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- ticker.Stop()
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+func (u *Updater) run() {
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+ defer u.notifier.Signal()
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+
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+ if u.shouldTerminate() {
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+ return
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+ }
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+ ticker := time.NewTicker(u.Interval())
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+ for u.shouldContinue() {
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+ u.updateFunc()
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+ <-ticker.C
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}
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+ ticker.Stop()
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}
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func (u *Updater) Interval() time.Duration {
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@@ -177,8 +178,8 @@ type Connection struct {
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rd time.Time
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wd time.Time // write deadline
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since int64
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- dataInput chan bool
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- dataOutput chan bool
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+ dataInput *signal.Notifier
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+ dataOutput *signal.Notifier
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Config *Config
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state State
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@@ -206,8 +207,8 @@ func NewConnection(meta ConnMetadata, writer PacketWriter, closer io.Closer, con
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meta: meta,
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closer: closer,
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since: nowMillisec(),
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- dataInput: make(chan bool, 1),
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- dataOutput: make(chan bool, 1),
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+ dataInput: signal.NewNotifier(),
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+ dataOutput: signal.NewNotifier(),
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Config: config,
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output: NewRetryableWriter(NewSegmentWriter(writer)),
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mss: config.GetMTUValue() - uint32(writer.Overhead()) - DataSegmentOverhead,
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@@ -241,66 +242,52 @@ func NewConnection(meta ConnMetadata, writer PacketWriter, closer io.Closer, con
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return conn
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}
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-func (v *Connection) Elapsed() uint32 {
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- return uint32(nowMillisec() - v.since)
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-}
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-
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-func (v *Connection) OnDataInput() {
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- select {
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- case v.dataInput <- true:
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- default:
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- }
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-}
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-
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-func (v *Connection) OnDataOutput() {
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- select {
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- case v.dataOutput <- true:
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- default:
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- }
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+func (c *Connection) Elapsed() uint32 {
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+ return uint32(nowMillisec() - c.since)
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}
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// ReadMultiBuffer implements buf.Reader.
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-func (v *Connection) ReadMultiBuffer() (buf.MultiBuffer, error) {
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- if v == nil {
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+func (c *Connection) ReadMultiBuffer() (buf.MultiBuffer, error) {
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+ if c == nil {
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return nil, io.EOF
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}
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for {
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- if v.State().Is(StateReadyToClose, StateTerminating, StateTerminated) {
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+ if c.State().Is(StateReadyToClose, StateTerminating, StateTerminated) {
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return nil, io.EOF
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}
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- mb := v.receivingWorker.ReadMultiBuffer()
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+ mb := c.receivingWorker.ReadMultiBuffer()
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if !mb.IsEmpty() {
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return mb, nil
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}
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- if v.State() == StatePeerTerminating {
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+ if c.State() == StatePeerTerminating {
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return nil, io.EOF
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}
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- if err := v.waitForDataInput(); err != nil {
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+ if err := c.waitForDataInput(); err != nil {
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return nil, err
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}
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}
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}
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-func (v *Connection) waitForDataInput() error {
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- if v.State() == StatePeerTerminating {
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+func (c *Connection) waitForDataInput() error {
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+ if c.State() == StatePeerTerminating {
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return io.EOF
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}
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duration := time.Minute
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- if !v.rd.IsZero() {
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- duration = time.Until(v.rd)
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+ if !c.rd.IsZero() {
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+ duration = time.Until(c.rd)
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if duration < 0 {
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return ErrIOTimeout
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}
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}
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select {
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- case <-v.dataInput:
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+ case <-c.dataInput.Wait():
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case <-time.After(duration):
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- if !v.rd.IsZero() && v.rd.Before(time.Now()) {
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+ if !c.rd.IsZero() && c.rd.Before(time.Now()) {
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return ErrIOTimeout
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}
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}
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@@ -309,39 +296,39 @@ func (v *Connection) waitForDataInput() error {
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}
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// Read implements the Conn Read method.
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-func (v *Connection) Read(b []byte) (int, error) {
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- if v == nil {
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+func (c *Connection) Read(b []byte) (int, error) {
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+ if c == nil {
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return 0, io.EOF
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}
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for {
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- if v.State().Is(StateReadyToClose, StateTerminating, StateTerminated) {
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+ if c.State().Is(StateReadyToClose, StateTerminating, StateTerminated) {
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return 0, io.EOF
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}
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- nBytes := v.receivingWorker.Read(b)
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+ nBytes := c.receivingWorker.Read(b)
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if nBytes > 0 {
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return nBytes, nil
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}
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- if err := v.waitForDataInput(); err != nil {
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+ if err := c.waitForDataInput(); err != nil {
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return 0, err
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}
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}
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}
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-func (v *Connection) waitForDataOutput() error {
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+func (c *Connection) waitForDataOutput() error {
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duration := time.Minute
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- if !v.wd.IsZero() {
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- duration = time.Until(v.wd)
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+ if !c.wd.IsZero() {
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+ duration = time.Until(c.wd)
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if duration < 0 {
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return ErrIOTimeout
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}
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}
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select {
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- case <-v.dataOutput:
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+ case <-c.dataOutput.Wait():
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case <-time.After(duration):
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- if !v.wd.IsZero() && v.wd.Before(time.Now()) {
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+ if !c.wd.IsZero() && c.wd.Before(time.Now()) {
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return ErrIOTimeout
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}
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}
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@@ -350,295 +337,290 @@ func (v *Connection) waitForDataOutput() error {
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}
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// Write implements io.Writer.
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-func (v *Connection) Write(b []byte) (int, error) {
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+func (c *Connection) Write(b []byte) (int, error) {
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totalWritten := 0
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for {
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- if v == nil || v.State() != StateActive {
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+ if c == nil || c.State() != StateActive {
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return totalWritten, io.ErrClosedPipe
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}
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- for v.sendingWorker.Push(func(bb []byte) (int, error) {
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- n := copy(bb[:v.mss], b[totalWritten:])
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+ for c.sendingWorker.Push(func(bb []byte) (int, error) {
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+ n := copy(bb[:c.mss], b[totalWritten:])
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totalWritten += n
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return n, nil
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}) {
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- v.dataUpdater.WakeUp()
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+ c.dataUpdater.WakeUp()
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if totalWritten == len(b) {
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return totalWritten, nil
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}
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}
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- if err := v.waitForDataOutput(); err != nil {
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+ if err := c.waitForDataOutput(); err != nil {
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return totalWritten, err
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}
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}
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}
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// WriteMultiBuffer implements buf.Writer.
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-func (v *Connection) WriteMultiBuffer(mb buf.MultiBuffer) error {
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+func (c *Connection) WriteMultiBuffer(mb buf.MultiBuffer) error {
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defer mb.Release()
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for {
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- if v == nil || v.State() != StateActive {
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+ if c == nil || c.State() != StateActive {
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return io.ErrClosedPipe
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}
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- for v.sendingWorker.Push(func(bb []byte) (int, error) {
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- return mb.Read(bb[:v.mss])
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+ for c.sendingWorker.Push(func(bb []byte) (int, error) {
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+ return mb.Read(bb[:c.mss])
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}) {
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- v.dataUpdater.WakeUp()
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+ c.dataUpdater.WakeUp()
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if mb.IsEmpty() {
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return nil
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}
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}
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- if err := v.waitForDataOutput(); err != nil {
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+ if err := c.waitForDataOutput(); err != nil {
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return err
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}
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}
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}
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-func (v *Connection) SetState(state State) {
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- current := v.Elapsed()
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- atomic.StoreInt32((*int32)(&v.state), int32(state))
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- atomic.StoreUint32(&v.stateBeginTime, current)
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- newError("#", v.meta.Conversation, " entering state ", state, " at ", current).AtDebug().WriteToLog()
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+func (c *Connection) SetState(state State) {
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+ current := c.Elapsed()
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+ atomic.StoreInt32((*int32)(&c.state), int32(state))
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+ atomic.StoreUint32(&c.stateBeginTime, current)
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+ newError("#", c.meta.Conversation, " entering state ", state, " at ", current).AtDebug().WriteToLog()
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switch state {
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case StateReadyToClose:
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- v.receivingWorker.CloseRead()
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+ c.receivingWorker.CloseRead()
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case StatePeerClosed:
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- v.sendingWorker.CloseWrite()
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+ c.sendingWorker.CloseWrite()
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case StateTerminating:
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- v.receivingWorker.CloseRead()
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- v.sendingWorker.CloseWrite()
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- v.pingUpdater.SetInterval(time.Second)
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+ c.receivingWorker.CloseRead()
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+ c.sendingWorker.CloseWrite()
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+ c.pingUpdater.SetInterval(time.Second)
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case StatePeerTerminating:
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- v.sendingWorker.CloseWrite()
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- v.pingUpdater.SetInterval(time.Second)
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+ c.sendingWorker.CloseWrite()
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+ c.pingUpdater.SetInterval(time.Second)
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case StateTerminated:
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- v.receivingWorker.CloseRead()
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- v.sendingWorker.CloseWrite()
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- v.pingUpdater.SetInterval(time.Second)
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- v.dataUpdater.WakeUp()
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- v.pingUpdater.WakeUp()
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- go v.Terminate()
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+ c.receivingWorker.CloseRead()
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+ c.sendingWorker.CloseWrite()
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+ c.pingUpdater.SetInterval(time.Second)
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+ c.dataUpdater.WakeUp()
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+ c.pingUpdater.WakeUp()
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+ go c.Terminate()
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}
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}
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// Close closes the connection.
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-func (v *Connection) Close() error {
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- if v == nil {
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+func (c *Connection) Close() error {
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+ if c == nil {
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return ErrClosedConnection
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}
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- v.OnDataInput()
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- v.OnDataOutput()
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+ c.dataInput.Signal()
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+ c.dataOutput.Signal()
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- state := v.State()
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- if state.Is(StateReadyToClose, StateTerminating, StateTerminated) {
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+ switch c.State() {
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+ case StateReadyToClose, StateTerminating, StateTerminated:
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return ErrClosedConnection
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+ case StateActive:
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+ c.SetState(StateReadyToClose)
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+ case StatePeerClosed:
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+ c.SetState(StateTerminating)
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+ case StatePeerTerminating:
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+ c.SetState(StateTerminated)
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}
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- newError("closing connection to ", v.meta.RemoteAddr).WriteToLog()
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- if state == StateActive {
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- v.SetState(StateReadyToClose)
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- }
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- if state == StatePeerClosed {
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- v.SetState(StateTerminating)
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- }
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- if state == StatePeerTerminating {
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- v.SetState(StateTerminated)
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- }
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+ newError("closing connection to ", c.meta.RemoteAddr).WriteToLog()
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return nil
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}
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// LocalAddr returns the local network address. The Addr returned is shared by all invocations of LocalAddr, so do not modify it.
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-func (v *Connection) LocalAddr() net.Addr {
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- if v == nil {
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+func (c *Connection) LocalAddr() net.Addr {
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+ if c == nil {
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return nil
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}
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- return v.meta.LocalAddr
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+ return c.meta.LocalAddr
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}
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// RemoteAddr returns the remote network address. The Addr returned is shared by all invocations of RemoteAddr, so do not modify it.
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-func (v *Connection) RemoteAddr() net.Addr {
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- if v == nil {
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+func (c *Connection) RemoteAddr() net.Addr {
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+ if c == nil {
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return nil
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}
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- return v.meta.RemoteAddr
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+ return c.meta.RemoteAddr
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}
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// SetDeadline sets the deadline associated with the listener. A zero time value disables the deadline.
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-func (v *Connection) SetDeadline(t time.Time) error {
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- if err := v.SetReadDeadline(t); err != nil {
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+func (c *Connection) SetDeadline(t time.Time) error {
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+ if err := c.SetReadDeadline(t); err != nil {
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return err
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}
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- if err := v.SetWriteDeadline(t); err != nil {
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+ if err := c.SetWriteDeadline(t); err != nil {
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return err
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}
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return nil
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}
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// SetReadDeadline implements the Conn SetReadDeadline method.
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-func (v *Connection) SetReadDeadline(t time.Time) error {
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- if v == nil || v.State() != StateActive {
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+func (c *Connection) SetReadDeadline(t time.Time) error {
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+ if c == nil || c.State() != StateActive {
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return ErrClosedConnection
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}
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- v.rd = t
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+ c.rd = t
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return nil
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}
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// SetWriteDeadline implements the Conn SetWriteDeadline method.
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-func (v *Connection) SetWriteDeadline(t time.Time) error {
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- if v == nil || v.State() != StateActive {
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+func (c *Connection) SetWriteDeadline(t time.Time) error {
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+ if c == nil || c.State() != StateActive {
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return ErrClosedConnection
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}
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- v.wd = t
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+ c.wd = t
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return nil
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}
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// kcp update, input loop
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-func (v *Connection) updateTask() {
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- v.flush()
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+func (c *Connection) updateTask() {
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+ c.flush()
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}
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-func (v *Connection) Terminate() {
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- if v == nil {
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|
|
+func (c *Connection) Terminate() {
|
|
|
+ if c == nil {
|
|
|
return
|
|
|
}
|
|
|
- newError("terminating connection to ", v.RemoteAddr()).WriteToLog()
|
|
|
+ newError("terminating connection to ", c.RemoteAddr()).WriteToLog()
|
|
|
|
|
|
//v.SetState(StateTerminated)
|
|
|
- v.OnDataInput()
|
|
|
- v.OnDataOutput()
|
|
|
+ c.dataInput.Signal()
|
|
|
+ c.dataOutput.Signal()
|
|
|
|
|
|
- v.closer.Close()
|
|
|
- v.sendingWorker.Release()
|
|
|
- v.receivingWorker.Release()
|
|
|
+ c.closer.Close()
|
|
|
+ c.sendingWorker.Release()
|
|
|
+ c.receivingWorker.Release()
|
|
|
}
|
|
|
|
|
|
-func (v *Connection) HandleOption(opt SegmentOption) {
|
|
|
+func (c *Connection) HandleOption(opt SegmentOption) {
|
|
|
if (opt & SegmentOptionClose) == SegmentOptionClose {
|
|
|
- v.OnPeerClosed()
|
|
|
+ c.OnPeerClosed()
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-func (v *Connection) OnPeerClosed() {
|
|
|
- state := v.State()
|
|
|
- if state == StateReadyToClose {
|
|
|
- v.SetState(StateTerminating)
|
|
|
- }
|
|
|
- if state == StateActive {
|
|
|
- v.SetState(StatePeerClosed)
|
|
|
+func (c *Connection) OnPeerClosed() {
|
|
|
+ switch c.State() {
|
|
|
+ case StateReadyToClose:
|
|
|
+ c.SetState(StateTerminating)
|
|
|
+ case StateActive:
|
|
|
+ c.SetState(StatePeerClosed)
|
|
|
}
|
|
|
}
|
|
|
|
|
|
// Input when you received a low level packet (eg. UDP packet), call it
|
|
|
-func (v *Connection) Input(segments []Segment) {
|
|
|
- current := v.Elapsed()
|
|
|
- atomic.StoreUint32(&v.lastIncomingTime, current)
|
|
|
+func (c *Connection) Input(segments []Segment) {
|
|
|
+ current := c.Elapsed()
|
|
|
+ atomic.StoreUint32(&c.lastIncomingTime, current)
|
|
|
|
|
|
for _, seg := range segments {
|
|
|
- if seg.Conversation() != v.meta.Conversation {
|
|
|
+ if seg.Conversation() != c.meta.Conversation {
|
|
|
break
|
|
|
}
|
|
|
|
|
|
switch seg := seg.(type) {
|
|
|
case *DataSegment:
|
|
|
- v.HandleOption(seg.Option)
|
|
|
- v.receivingWorker.ProcessSegment(seg)
|
|
|
- if v.receivingWorker.IsDataAvailable() {
|
|
|
- v.OnDataInput()
|
|
|
+ c.HandleOption(seg.Option)
|
|
|
+ c.receivingWorker.ProcessSegment(seg)
|
|
|
+ if c.receivingWorker.IsDataAvailable() {
|
|
|
+ c.dataInput.Signal()
|
|
|
}
|
|
|
- v.dataUpdater.WakeUp()
|
|
|
+ c.dataUpdater.WakeUp()
|
|
|
case *AckSegment:
|
|
|
- v.HandleOption(seg.Option)
|
|
|
- v.sendingWorker.ProcessSegment(current, seg, v.roundTrip.Timeout())
|
|
|
- v.OnDataOutput()
|
|
|
- v.dataUpdater.WakeUp()
|
|
|
+ c.HandleOption(seg.Option)
|
|
|
+ c.sendingWorker.ProcessSegment(current, seg, c.roundTrip.Timeout())
|
|
|
+ c.dataOutput.Signal()
|
|
|
+ c.dataUpdater.WakeUp()
|
|
|
case *CmdOnlySegment:
|
|
|
- v.HandleOption(seg.Option)
|
|
|
+ c.HandleOption(seg.Option)
|
|
|
if seg.Command() == CommandTerminate {
|
|
|
- state := v.State()
|
|
|
- if state == StateActive ||
|
|
|
- state == StatePeerClosed {
|
|
|
- v.SetState(StatePeerTerminating)
|
|
|
- } else if state == StateReadyToClose {
|
|
|
- v.SetState(StateTerminating)
|
|
|
- } else if state == StateTerminating {
|
|
|
- v.SetState(StateTerminated)
|
|
|
+ switch c.State() {
|
|
|
+ case StateActive, StatePeerClosed:
|
|
|
+ c.SetState(StatePeerTerminating)
|
|
|
+ case StateReadyToClose:
|
|
|
+ c.SetState(StateTerminating)
|
|
|
+ case StateTerminating:
|
|
|
+ c.SetState(StateTerminated)
|
|
|
}
|
|
|
}
|
|
|
if seg.Option == SegmentOptionClose || seg.Command() == CommandTerminate {
|
|
|
- v.OnDataInput()
|
|
|
- v.OnDataOutput()
|
|
|
+ c.dataInput.Signal()
|
|
|
+ c.dataOutput.Signal()
|
|
|
}
|
|
|
- v.sendingWorker.ProcessReceivingNext(seg.ReceivinNext)
|
|
|
- v.receivingWorker.ProcessSendingNext(seg.SendingNext)
|
|
|
- v.roundTrip.UpdatePeerRTO(seg.PeerRTO, current)
|
|
|
+ c.sendingWorker.ProcessReceivingNext(seg.ReceivinNext)
|
|
|
+ c.receivingWorker.ProcessSendingNext(seg.SendingNext)
|
|
|
+ c.roundTrip.UpdatePeerRTO(seg.PeerRTO, current)
|
|
|
seg.Release()
|
|
|
default:
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-func (v *Connection) flush() {
|
|
|
- current := v.Elapsed()
|
|
|
+func (c *Connection) flush() {
|
|
|
+ current := c.Elapsed()
|
|
|
|
|
|
- if v.State() == StateTerminated {
|
|
|
+ if c.State() == StateTerminated {
|
|
|
return
|
|
|
}
|
|
|
- if v.State() == StateActive && current-atomic.LoadUint32(&v.lastIncomingTime) >= 30000 {
|
|
|
- v.Close()
|
|
|
+ if c.State() == StateActive && current-atomic.LoadUint32(&c.lastIncomingTime) >= 30000 {
|
|
|
+ c.Close()
|
|
|
}
|
|
|
- if v.State() == StateReadyToClose && v.sendingWorker.IsEmpty() {
|
|
|
- v.SetState(StateTerminating)
|
|
|
+ if c.State() == StateReadyToClose && c.sendingWorker.IsEmpty() {
|
|
|
+ c.SetState(StateTerminating)
|
|
|
}
|
|
|
|
|
|
- if v.State() == StateTerminating {
|
|
|
- newError("#", v.meta.Conversation, " sending terminating cmd.").AtDebug().WriteToLog()
|
|
|
- v.Ping(current, CommandTerminate)
|
|
|
+ if c.State() == StateTerminating {
|
|
|
+ newError("#", c.meta.Conversation, " sending terminating cmd.").AtDebug().WriteToLog()
|
|
|
+ c.Ping(current, CommandTerminate)
|
|
|
|
|
|
- if current-atomic.LoadUint32(&v.stateBeginTime) > 8000 {
|
|
|
- v.SetState(StateTerminated)
|
|
|
+ if current-atomic.LoadUint32(&c.stateBeginTime) > 8000 {
|
|
|
+ c.SetState(StateTerminated)
|
|
|
}
|
|
|
return
|
|
|
}
|
|
|
- if v.State() == StatePeerTerminating && current-atomic.LoadUint32(&v.stateBeginTime) > 4000 {
|
|
|
- v.SetState(StateTerminating)
|
|
|
+ if c.State() == StatePeerTerminating && current-atomic.LoadUint32(&c.stateBeginTime) > 4000 {
|
|
|
+ c.SetState(StateTerminating)
|
|
|
}
|
|
|
|
|
|
- if v.State() == StateReadyToClose && current-atomic.LoadUint32(&v.stateBeginTime) > 15000 {
|
|
|
- v.SetState(StateTerminating)
|
|
|
+ if c.State() == StateReadyToClose && current-atomic.LoadUint32(&c.stateBeginTime) > 15000 {
|
|
|
+ c.SetState(StateTerminating)
|
|
|
}
|
|
|
|
|
|
// flush acknowledges
|
|
|
- v.receivingWorker.Flush(current)
|
|
|
- v.sendingWorker.Flush(current)
|
|
|
+ c.receivingWorker.Flush(current)
|
|
|
+ c.sendingWorker.Flush(current)
|
|
|
|
|
|
- if current-atomic.LoadUint32(&v.lastPingTime) >= 3000 {
|
|
|
- v.Ping(current, CommandPing)
|
|
|
+ if current-atomic.LoadUint32(&c.lastPingTime) >= 3000 {
|
|
|
+ c.Ping(current, CommandPing)
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-func (v *Connection) State() State {
|
|
|
- return State(atomic.LoadInt32((*int32)(&v.state)))
|
|
|
+func (c *Connection) State() State {
|
|
|
+ return State(atomic.LoadInt32((*int32)(&c.state)))
|
|
|
}
|
|
|
|
|
|
-func (v *Connection) Ping(current uint32, cmd Command) {
|
|
|
+func (c *Connection) Ping(current uint32, cmd Command) {
|
|
|
seg := NewCmdOnlySegment()
|
|
|
- seg.Conv = v.meta.Conversation
|
|
|
+ seg.Conv = c.meta.Conversation
|
|
|
seg.Cmd = cmd
|
|
|
- seg.ReceivinNext = v.receivingWorker.NextNumber()
|
|
|
- seg.SendingNext = v.sendingWorker.FirstUnacknowledged()
|
|
|
- seg.PeerRTO = v.roundTrip.Timeout()
|
|
|
- if v.State() == StateReadyToClose {
|
|
|
+ seg.ReceivinNext = c.receivingWorker.NextNumber()
|
|
|
+ seg.SendingNext = c.sendingWorker.FirstUnacknowledged()
|
|
|
+ seg.PeerRTO = c.roundTrip.Timeout()
|
|
|
+ if c.State() == StateReadyToClose {
|
|
|
seg.Option = SegmentOptionClose
|
|
|
}
|
|
|
- v.output.Write(seg)
|
|
|
- atomic.StoreUint32(&v.lastPingTime, current)
|
|
|
+ c.output.Write(seg)
|
|
|
+ atomic.StoreUint32(&c.lastPingTime, current)
|
|
|
seg.Release()
|
|
|
}
|