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@@ -1,102 +0,0 @@
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-package kcp
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-
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-import (
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- "sync"
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-
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- "v2ray.com/core/common/alloc"
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-)
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-
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-const (
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- NumDistro = 5
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- DistroSize = 1600
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-)
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-
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-type Buffer struct {
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- sync.Mutex
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- buffer *alloc.Buffer
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-
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- next int
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- released int
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- hold bool
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- distro [NumDistro]*alloc.Buffer
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-}
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-
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-func NewBuffer() *Buffer {
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- b := &Buffer{
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- next: 0,
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- released: 0,
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- hold: true,
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- buffer: alloc.NewBuffer(),
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- }
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- for idx := range b.distro {
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- content := b.buffer.Value[idx*DistroSize : (idx+1)*DistroSize]
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- b.distro[idx] = alloc.CreateBuffer(content, b)
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- }
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- return b
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-}
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-
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-func (this *Buffer) IsEmpty() bool {
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- this.Lock()
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- defer this.Unlock()
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-
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- return this.next == NumDistro
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-}
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-
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-func (this *Buffer) Allocate() *alloc.Buffer {
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- this.Lock()
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- defer this.Unlock()
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- if this.next == NumDistro {
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- return nil
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- }
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- b := this.distro[this.next]
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- this.next++
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- return b
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-}
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-
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-func (this *Buffer) Free(b *alloc.Buffer) {
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- this.Lock()
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- defer this.Unlock()
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-
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- this.released++
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- if !this.hold && this.released == this.next {
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- this.ReleaseBuffer()
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- }
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-}
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-
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-func (this *Buffer) Release() {
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- this.Lock()
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- defer this.Unlock()
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-
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- if this.next == this.released {
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- this.ReleaseBuffer()
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- }
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- this.hold = false
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-}
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-
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-func (this *Buffer) ReleaseBuffer() {
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- this.buffer.Release()
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- this.buffer = nil
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- for idx := range this.distro {
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- this.distro[idx] = nil
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- }
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-}
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-
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-var (
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- globalBuffer *Buffer
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- globalBufferAccess sync.Mutex
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-)
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-
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-func AllocateBuffer() *alloc.Buffer {
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- globalBufferAccess.Lock()
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- defer globalBufferAccess.Unlock()
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-
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- if globalBuffer == nil {
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- globalBuffer = NewBuffer()
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- }
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- b := globalBuffer.Allocate()
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- if globalBuffer.IsEmpty() {
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- globalBuffer.Release()
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- globalBuffer = nil
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- }
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- return b
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-}
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