|  |  func (this *UDPServer) Dispatch(source v2net.Destination, destination v2net.Destination, payload *alloc.Buffer, callback UDPResponseCallback) {
 |  |  func (this *UDPServer) Dispatch(source v2net.Destination, destination v2net.Destination, payload *alloc.Buffer, callback UDPResponseCallback) {
 | 
											
												
													
														|  |  	log.Debug("UDP Server: Dispatch request: ", destString)
 |  |  	log.Debug("UDP Server: Dispatch request: ", destString)
 | 
											
												
													
														|  |  	if this.locateExistingAndDispatch(destString, payload) {
 |  |  	if this.locateExistingAndDispatch(destString, payload) {
 |