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fix uinitTest failure on win10

wuxiangzhou2010 7 anni fa
parent
commit
e986217ed6
1 ha cambiato i file con 6 aggiunte e 1 eliminazioni
  1. 6 1
      common/platform/platform_test.go

+ 6 - 1
common/platform/platform_test.go

@@ -3,6 +3,7 @@ package platform_test
 import (
 	"os"
 	"path/filepath"
+	"runtime"
 	"testing"
 
 	. "v2ray.com/core/common/platform"
@@ -52,7 +53,11 @@ func TestGetAssetLocation(t *testing.T) {
 	assert(filepath.Dir(loc), Equals, filepath.Dir(exec))
 
 	os.Setenv("v2ray.location.asset", "/v2ray")
-	assert(GetAssetLocation("t"), Equals, "/v2ray/t")
+	if runtime.GOOS == "windows" {
+		assert(GetAssetLocation("t"), Equals, "\\v2ray\\t")
+	} else {
+		assert(GetAssetLocation("t"), Equals, "/v2ray/t")
+	}
 }
 
 func TestGetPluginLocation(t *testing.T) {