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							- package protocol
 
- import (
 
- 	"sync"
 
- 	"time"
 
- 	"v2ray.com/core/common/dice"
 
- 	v2net "v2ray.com/core/common/net"
 
- )
 
- type ValidationStrategy interface {
 
- 	IsValid() bool
 
- 	Invalidate()
 
- }
 
- type AlwaysValidStrategy struct{}
 
- func AlwaysValid() ValidationStrategy {
 
- 	return AlwaysValidStrategy{}
 
- }
 
- func (this AlwaysValidStrategy) IsValid() bool {
 
- 	return true
 
- }
 
- func (this AlwaysValidStrategy) Invalidate() {}
 
- type TimeoutValidStrategy struct {
 
- 	until time.Time
 
- }
 
- func BeforeTime(t time.Time) ValidationStrategy {
 
- 	return &TimeoutValidStrategy{
 
- 		until: t,
 
- 	}
 
- }
 
- func (this *TimeoutValidStrategy) IsValid() bool {
 
- 	return this.until.After(time.Now())
 
- }
 
- func (this *TimeoutValidStrategy) Invalidate() {
 
- 	this.until = time.Time{}
 
- }
 
- type ServerSpec struct {
 
- 	sync.RWMutex
 
- 	dest       v2net.Destination
 
- 	users      []*User
 
- 	valid      ValidationStrategy
 
- 	newAccount NewAccountFactory
 
- }
 
- func NewServerSpec(newAccount NewAccountFactory, dest v2net.Destination, valid ValidationStrategy, users ...*User) *ServerSpec {
 
- 	return &ServerSpec{
 
- 		dest:       dest,
 
- 		users:      users,
 
- 		valid:      valid,
 
- 		newAccount: newAccount,
 
- 	}
 
- }
 
- func NewServerSpecFromPB(newAccount NewAccountFactory, spec ServerSpecPB) *ServerSpec {
 
- 	dest := v2net.TCPDestination(spec.Address.AsAddress(), v2net.Port(spec.Port))
 
- 	return NewServerSpec(newAccount, dest, AlwaysValid(), spec.User...)
 
- }
 
- func (this *ServerSpec) Destination() v2net.Destination {
 
- 	return this.dest
 
- }
 
- func (this *ServerSpec) HasUser(user *User) bool {
 
- 	this.RLock()
 
- 	defer this.RUnlock()
 
- 	accountA, err := user.GetTypedAccount(this.newAccount())
 
- 	if err != nil {
 
- 		return false
 
- 	}
 
- 	for _, u := range this.users {
 
- 		accountB, err := u.GetTypedAccount(this.newAccount())
 
- 		if err == nil && accountA.Equals(accountB) {
 
- 			return true
 
- 		}
 
- 	}
 
- 	return false
 
- }
 
- func (this *ServerSpec) AddUser(user *User) {
 
- 	if this.HasUser(user) {
 
- 		return
 
- 	}
 
- 	this.Lock()
 
- 	defer this.Unlock()
 
- 	this.users = append(this.users, user)
 
- }
 
- func (this *ServerSpec) PickUser() *User {
 
- 	userCount := len(this.users)
 
- 	return this.users[dice.Roll(userCount)]
 
- }
 
- func (this *ServerSpec) IsValid() bool {
 
- 	return this.valid.IsValid()
 
- }
 
- func (this *ServerSpec) Invalidate() {
 
- 	this.valid.Invalidate()
 
- }
 
 
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