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							- package alloc
 
- import (
 
- 	"io"
 
- 	"sync"
 
- )
 
- const (
 
- 	DefaultOffset = 16
 
- )
 
- // Buffer is a recyclable allocation of a byte array. Buffer.Release() recycles
 
- // the buffer into an internal buffer pool, in order to recreate a buffer more
 
- // quickly.
 
- type Buffer struct {
 
- 	head   []byte
 
- 	pool   *bufferPool
 
- 	Value  []byte
 
- 	offset int
 
- }
 
- // Release recycles the buffer into an internal buffer pool.
 
- func (b *Buffer) Release() {
 
- 	if b == nil {
 
- 		return
 
- 	}
 
- 	b.pool.free(b)
 
- 	b.head = nil
 
- 	b.Value = nil
 
- 	b.pool = nil
 
- }
 
- // Clear clears the content of the buffer, results an empty buffer with
 
- // Len() = 0.
 
- func (b *Buffer) Clear() *Buffer {
 
- 	b.offset = DefaultOffset
 
- 	b.Value = b.head[b.offset:b.offset]
 
- 	return b
 
- }
 
- // AppendBytes appends one or more bytes to the end of the buffer.
 
- func (b *Buffer) AppendBytes(bytes ...byte) *Buffer {
 
- 	b.Value = append(b.Value, bytes...)
 
- 	return b
 
- }
 
- // Append appends a byte array to the end of the buffer.
 
- func (b *Buffer) Append(data []byte) *Buffer {
 
- 	b.Value = append(b.Value, data...)
 
- 	return b
 
- }
 
- // Prepend prepends bytes in front of the buffer. Caller must ensure total bytes prepended is
 
- // no more than 16 bytes.
 
- func (b *Buffer) Prepend(data []byte) *Buffer {
 
- 	b.SliceBack(len(data))
 
- 	copy(b.Value, data)
 
- 	return b
 
- }
 
- func (b *Buffer) Bytes() []byte {
 
- 	return b.Value
 
- }
 
- // Slice cuts the buffer at the given position.
 
- func (b *Buffer) Slice(from, to int) *Buffer {
 
- 	b.Value = b.Value[from:to]
 
- 	return b
 
- }
 
- // SliceFrom cuts the buffer at the given position.
 
- func (b *Buffer) SliceFrom(from int) *Buffer {
 
- 	b.Value = b.Value[from:]
 
- 	return b
 
- }
 
- func (b *Buffer) SliceBack(offset int) *Buffer {
 
- 	newoffset := b.offset - offset
 
- 	if newoffset < 0 {
 
- 		newoffset = 0
 
- 	}
 
- 	b.Value = b.head[newoffset : b.offset+len(b.Value)]
 
- 	b.offset = newoffset
 
- 	return b
 
- }
 
- // Len returns the length of the buffer content.
 
- func (b *Buffer) Len() int {
 
- 	if b == nil {
 
- 		return 0
 
- 	}
 
- 	return len(b.Value)
 
- }
 
- // IsFull returns true if the buffer has no more room to grow.
 
- func (b *Buffer) IsFull() bool {
 
- 	return len(b.Value) == cap(b.Value)
 
- }
 
- // Write implements Write method in io.Writer.
 
- func (b *Buffer) Write(data []byte) (int, error) {
 
- 	b.Append(data)
 
- 	return len(data), nil
 
- }
 
- func (b *Buffer) Read(data []byte) (int, error) {
 
- 	if b.Len() == 0 {
 
- 		return 0, io.EOF
 
- 	}
 
- 	nBytes := copy(data, b.Value)
 
- 	if nBytes == b.Len() {
 
- 		b.Value = b.Value[:0]
 
- 	} else {
 
- 		b.Value = b.Value[nBytes:]
 
- 	}
 
- 	return nBytes, nil
 
- }
 
- type bufferPool struct {
 
- 	chain     chan []byte
 
- 	allocator *sync.Pool
 
- }
 
- func newBufferPool(bufferSize, poolSize int) *bufferPool {
 
- 	pool := &bufferPool{
 
- 		chain: make(chan []byte, poolSize),
 
- 		allocator: &sync.Pool{
 
- 			New: func() interface{} { return make([]byte, bufferSize) },
 
- 		},
 
- 	}
 
- 	for i := 0; i < poolSize/2; i++ {
 
- 		pool.chain <- make([]byte, bufferSize)
 
- 	}
 
- 	return pool
 
- }
 
- func (p *bufferPool) allocate() *Buffer {
 
- 	var b []byte
 
- 	select {
 
- 	case b = <-p.chain:
 
- 	default:
 
- 		b = p.allocator.Get().([]byte)
 
- 	}
 
- 	return &Buffer{
 
- 		head:   b,
 
- 		pool:   p,
 
- 		Value:  b[DefaultOffset:],
 
- 		offset: DefaultOffset,
 
- 	}
 
- }
 
- func (p *bufferPool) free(buffer *Buffer) {
 
- 	select {
 
- 	case p.chain <- buffer.head:
 
- 	default:
 
- 		p.allocator.Put(buffer.head)
 
- 	}
 
- }
 
- var smallPool = newBufferPool(1024, 64)
 
- var mediumPool = newBufferPool(8*1024, 128)
 
- var largePool = newBufferPool(64*1024, 64)
 
- // NewSmallBuffer creates a Buffer with 1K bytes of arbitrary content.
 
- func NewSmallBuffer() *Buffer {
 
- 	return smallPool.allocate()
 
- }
 
- // NewBuffer creates a Buffer with 8K bytes of arbitrary content.
 
- func NewBuffer() *Buffer {
 
- 	return mediumPool.allocate()
 
- }
 
- // NewLargeBuffer creates a Buffer with 64K bytes of arbitrary content.
 
- func NewLargeBuffer() *Buffer {
 
- 	return largePool.allocate()
 
- }
 
 
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