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- package platform
- import (
- "os"
- "path/filepath"
- "strconv"
- "strings"
- )
- type EnvFlag struct {
- Name string
- AltName string
- }
- func (f EnvFlag) GetValue(defaultValue func() string) string {
- if v, found := os.LookupEnv(f.Name); found {
- return v
- }
- if len(f.AltName) > 0 {
- if v, found := os.LookupEnv(f.AltName); found {
- return v
- }
- }
- return defaultValue()
- }
- func (f EnvFlag) GetValueAsInt(defaultValue int) int {
- useDefaultValue := false
- s := f.GetValue(func() string {
- useDefaultValue = true
- return ""
- })
- if useDefaultValue {
- return defaultValue
- }
- v, err := strconv.ParseInt(s, 10, 32)
- if err != nil {
- return defaultValue
- }
- return int(v)
- }
- func NormalizeEnvName(name string) string {
- return strings.Replace(strings.ToUpper(strings.TrimSpace(name)), ".", "_", -1)
- }
- func getExecutableDir() string {
- exec, err := os.Executable()
- if err != nil {
- return ""
- }
- return filepath.Dir(exec)
- }
- func getExecuableSubDir(dir string) func() string {
- return func() string {
- return filepath.Join(getExecutableDir(), dir)
- }
- }
- func GetAssetLocation(file string) string {
- const name = "v2ray.location.asset"
- assetPath := EnvFlag{Name: name, AltName: NormalizeEnvName(name)}.GetValue(getExecutableDir)
- return filepath.Join(assetPath, file)
- }
- func GetPluginDirectory() string {
- const name = "v2ray.location.plugin"
- pluginDir := EnvFlag{Name: name, AltName: NormalizeEnvName(name)}.GetValue(getExecuableSubDir("plugins"))
- return pluginDir
- }
- func GetConfigurationPath() string {
- const name = "v2ray.location.config"
- configPath := EnvFlag{Name: name, AltName: NormalizeEnvName(name)}.GetValue(getExecutableDir)
- return filepath.Join(configPath, "config.json")
- }
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