sending.go 8.2 KB

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  1. package kcp
  2. import (
  3. "sync"
  4. )
  5. type SendingWindow struct {
  6. start uint32
  7. cap uint32
  8. len uint32
  9. last uint32
  10. data []*DataSegment
  11. prev []uint32
  12. next []uint32
  13. totalInFlightSize uint32
  14. writer SegmentWriter
  15. onPacketLoss func(uint32)
  16. }
  17. func NewSendingWindow(size uint32, writer SegmentWriter, onPacketLoss func(uint32)) *SendingWindow {
  18. window := &SendingWindow{
  19. start: 0,
  20. cap: size,
  21. len: 0,
  22. last: 0,
  23. data: make([]*DataSegment, size),
  24. prev: make([]uint32, size),
  25. next: make([]uint32, size),
  26. writer: writer,
  27. onPacketLoss: onPacketLoss,
  28. }
  29. return window
  30. }
  31. func (this *SendingWindow) Len() int {
  32. return int(this.len)
  33. }
  34. func (this *SendingWindow) IsEmpty() bool {
  35. return this.len == 0
  36. }
  37. func (this *SendingWindow) Size() uint32 {
  38. return this.cap
  39. }
  40. func (this *SendingWindow) IsFull() bool {
  41. return this.len == this.cap
  42. }
  43. func (this *SendingWindow) Push(seg *DataSegment) {
  44. pos := (this.start + this.len) % this.cap
  45. this.data[pos] = seg
  46. if this.len > 0 {
  47. this.next[this.last] = pos
  48. this.prev[pos] = this.last
  49. }
  50. this.last = pos
  51. this.len++
  52. }
  53. func (this *SendingWindow) First() *DataSegment {
  54. return this.data[this.start]
  55. }
  56. func (this *SendingWindow) Last() *DataSegment {
  57. if this.IsEmpty() {
  58. return nil
  59. }
  60. return this.data[this.last]
  61. }
  62. func (this *SendingWindow) Clear(una uint32) {
  63. for !this.IsEmpty() && this.data[this.start].Number < una {
  64. this.Remove(0)
  65. }
  66. }
  67. func (this *SendingWindow) Remove(idx uint32) {
  68. if this.len == 0 {
  69. return
  70. }
  71. pos := (this.start + idx) % this.cap
  72. seg := this.data[pos]
  73. if seg == nil {
  74. return
  75. }
  76. this.totalInFlightSize--
  77. seg.Release()
  78. this.data[pos] = nil
  79. if pos == this.start && pos == this.last {
  80. this.len = 0
  81. this.start = 0
  82. this.last = 0
  83. } else if pos == this.start {
  84. delta := this.next[pos] - this.start
  85. if this.next[pos] < this.start {
  86. delta = this.next[pos] + this.cap - this.start
  87. }
  88. this.start = this.next[pos]
  89. this.len -= delta
  90. } else if pos == this.last {
  91. this.last = this.prev[pos]
  92. } else {
  93. this.next[this.prev[pos]] = this.next[pos]
  94. this.prev[this.next[pos]] = this.prev[pos]
  95. }
  96. }
  97. func (this *SendingWindow) HandleFastAck(number uint32) {
  98. if this.len == 0 {
  99. return
  100. }
  101. for i := this.start; ; i = this.next[i] {
  102. seg := this.data[i]
  103. if number-seg.Number > 0x7FFFFFFF {
  104. break
  105. }
  106. if number != seg.Number {
  107. seg.ackSkipped++
  108. }
  109. if i == this.last {
  110. break
  111. }
  112. }
  113. }
  114. func (this *SendingWindow) Flush(current uint32, resend uint32, rto uint32, maxInFlightSize uint32) {
  115. if this.IsEmpty() {
  116. return
  117. }
  118. var lost uint32
  119. var inFlightSize uint32
  120. for i := this.start; ; i = this.next[i] {
  121. segment := this.data[i]
  122. needsend := false
  123. if segment.transmit == 0 {
  124. needsend = true
  125. segment.transmit++
  126. segment.timeout = current + rto
  127. this.totalInFlightSize++
  128. } else if current-segment.timeout < 0x7FFFFFFF {
  129. needsend = true
  130. segment.transmit++
  131. segment.timeout = current + rto
  132. lost++
  133. } else if segment.ackSkipped >= resend {
  134. needsend = true
  135. segment.transmit++
  136. segment.ackSkipped = 0
  137. segment.timeout = current + rto
  138. }
  139. if needsend {
  140. segment.Timestamp = current
  141. this.writer.Write(segment)
  142. inFlightSize++
  143. if inFlightSize >= maxInFlightSize {
  144. break
  145. }
  146. }
  147. if i == this.last {
  148. break
  149. }
  150. }
  151. if this.onPacketLoss != nil && inFlightSize > 0 && this.totalInFlightSize != 0 {
  152. rate := lost * 100 / this.totalInFlightSize
  153. this.onPacketLoss(rate)
  154. }
  155. }
  156. type SendingWorker struct {
  157. sync.RWMutex
  158. conn *Connection
  159. window *SendingWindow
  160. firstUnacknowledged uint32
  161. nextNumber uint32
  162. remoteNextNumber uint32
  163. controlWindow uint32
  164. fastResend uint32
  165. updated bool
  166. }
  167. func NewSendingWorker(kcp *Connection) *SendingWorker {
  168. worker := &SendingWorker{
  169. conn: kcp,
  170. fastResend: 2,
  171. remoteNextNumber: 32,
  172. controlWindow: effectiveConfig.GetSendingInFlightSize(),
  173. }
  174. worker.window = NewSendingWindow(effectiveConfig.GetSendingQueueSize(), worker, worker.OnPacketLoss)
  175. return worker
  176. }
  177. func (this *SendingWorker) ProcessReceivingNext(nextNumber uint32) {
  178. this.Lock()
  179. defer this.Unlock()
  180. this.ProcessReceivingNextWithoutLock(nextNumber)
  181. }
  182. func (this *SendingWorker) ProcessReceivingNextWithoutLock(nextNumber uint32) {
  183. this.window.Clear(nextNumber)
  184. this.FindFirstUnacknowledged()
  185. }
  186. // Private: Visible for testing.
  187. func (this *SendingWorker) FindFirstUnacknowledged() {
  188. prevUna := this.firstUnacknowledged
  189. if !this.window.IsEmpty() {
  190. this.firstUnacknowledged = this.window.First().Number
  191. } else {
  192. this.firstUnacknowledged = this.nextNumber
  193. }
  194. if this.firstUnacknowledged != prevUna {
  195. this.updated = true
  196. }
  197. }
  198. // Private: Visible for testing.
  199. func (this *SendingWorker) ProcessAck(number uint32) {
  200. // number < this.firstUnacknowledged || number >= this.nextNumber
  201. if number-this.firstUnacknowledged > 0x7FFFFFFF || number-this.nextNumber < 0x7FFFFFFF {
  202. return
  203. }
  204. this.window.Remove(number - this.firstUnacknowledged)
  205. this.FindFirstUnacknowledged()
  206. }
  207. func (this *SendingWorker) ProcessSegment(current uint32, seg *AckSegment) {
  208. defer seg.Release()
  209. this.Lock()
  210. defer this.Unlock()
  211. if this.remoteNextNumber < seg.ReceivingWindow {
  212. this.remoteNextNumber = seg.ReceivingWindow
  213. }
  214. this.ProcessReceivingNextWithoutLock(seg.ReceivingNext)
  215. if current-seg.Timestamp < 10000 {
  216. this.conn.roundTrip.Update(current-seg.Timestamp, current)
  217. }
  218. var maxack uint32
  219. for i := 0; i < int(seg.Count); i++ {
  220. number := seg.NumberList[i]
  221. this.ProcessAck(number)
  222. if maxack < number {
  223. maxack = number
  224. }
  225. }
  226. this.window.HandleFastAck(maxack)
  227. }
  228. func (this *SendingWorker) Push(b []byte) int {
  229. nBytes := 0
  230. this.Lock()
  231. defer this.Unlock()
  232. if !this.window.IsEmpty() {
  233. lastSeg := this.window.Last()
  234. dataLen := lastSeg.Data.Len()
  235. if dataLen < int(this.conn.mss) {
  236. delta := int(this.conn.mss) - dataLen
  237. if delta > len(b) {
  238. delta = len(b)
  239. }
  240. lastSeg.Data.Append(b[:delta])
  241. b = b[delta:]
  242. nBytes += delta
  243. }
  244. }
  245. for len(b) > 0 && !this.window.IsFull() {
  246. var size int
  247. if len(b) > int(this.conn.mss) {
  248. size = int(this.conn.mss)
  249. } else {
  250. size = len(b)
  251. }
  252. seg := NewDataSegment()
  253. seg.Data = AllocateBuffer().Clear().Append(b[:size])
  254. seg.Number = this.nextNumber
  255. seg.timeout = 0
  256. seg.ackSkipped = 0
  257. seg.transmit = 0
  258. this.window.Push(seg)
  259. this.nextNumber++
  260. b = b[size:]
  261. nBytes += size
  262. }
  263. return nBytes
  264. }
  265. // Private: Visible for testing.
  266. func (this *SendingWorker) Write(seg Segment) {
  267. dataSeg := seg.(*DataSegment)
  268. dataSeg.Conv = this.conn.conv
  269. dataSeg.SendingNext = this.firstUnacknowledged
  270. dataSeg.Option = 0
  271. if this.conn.State() == StateReadyToClose {
  272. dataSeg.Option = SegmentOptionClose
  273. }
  274. this.conn.output.Write(dataSeg)
  275. this.updated = false
  276. }
  277. func (this *SendingWorker) PingNecessary() bool {
  278. this.RLock()
  279. defer this.RUnlock()
  280. return this.updated
  281. }
  282. func (this *SendingWorker) MarkPingNecessary(b bool) {
  283. this.Lock()
  284. defer this.Unlock()
  285. this.updated = b
  286. }
  287. func (this *SendingWorker) OnPacketLoss(lossRate uint32) {
  288. if !effectiveConfig.Congestion || this.conn.roundTrip.Timeout() == 0 {
  289. return
  290. }
  291. if lossRate >= 15 {
  292. this.controlWindow = 3 * this.controlWindow / 4
  293. } else if lossRate <= 5 {
  294. this.controlWindow += this.controlWindow / 4
  295. }
  296. if this.controlWindow < 16 {
  297. this.controlWindow = 16
  298. }
  299. if this.controlWindow > 2*effectiveConfig.GetSendingInFlightSize() {
  300. this.controlWindow = 2 * effectiveConfig.GetSendingInFlightSize()
  301. }
  302. }
  303. func (this *SendingWorker) Flush(current uint32) {
  304. this.Lock()
  305. defer this.Unlock()
  306. cwnd := this.firstUnacknowledged + effectiveConfig.GetSendingInFlightSize()
  307. if cwnd > this.remoteNextNumber {
  308. cwnd = this.remoteNextNumber
  309. }
  310. if effectiveConfig.Congestion && cwnd > this.firstUnacknowledged+this.controlWindow {
  311. cwnd = this.firstUnacknowledged + this.controlWindow
  312. }
  313. if !this.window.IsEmpty() {
  314. this.window.Flush(current, this.conn.fastresend, this.conn.roundTrip.Timeout(), cwnd)
  315. }
  316. }
  317. func (this *SendingWorker) CloseWrite() {
  318. this.Lock()
  319. defer this.Unlock()
  320. this.window.Clear(0xFFFFFFFF)
  321. }
  322. func (this *SendingWorker) IsEmpty() bool {
  323. this.RLock()
  324. defer this.RUnlock()
  325. return this.window.IsEmpty()
  326. }