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							- package platform_test
 
- import (
 
- 	"os"
 
- 	"path/filepath"
 
- 	"testing"
 
- 	. "v2ray.com/core/common/platform"
 
- 	. "v2ray.com/ext/assert"
 
- )
 
- func TestNormalizeEnvName(t *testing.T) {
 
- 	assert := With(t)
 
- 	cases := []struct {
 
- 		input  string
 
- 		output string
 
- 	}{
 
- 		{
 
- 			input:  "a",
 
- 			output: "A",
 
- 		},
 
- 		{
 
- 			input:  "a.a",
 
- 			output: "A_A",
 
- 		},
 
- 		{
 
- 			input:  "A.A.B",
 
- 			output: "A_A_B",
 
- 		},
 
- 	}
 
- 	for _, test := range cases {
 
- 		assert(NormalizeEnvName(test.input), Equals, test.output)
 
- 	}
 
- }
 
- func TestEnvFlag(t *testing.T) {
 
- 	assert := With(t)
 
- 	assert(EnvFlag{
 
- 		Name: "xxxxx.y",
 
- 	}.GetValueAsInt(10), Equals, 10)
 
- }
 
- func TestGetAssetLocation(t *testing.T) {
 
- 	assert := With(t)
 
- 	exec, err := os.Executable()
 
- 	assert(err, IsNil)
 
- 	loc := GetAssetLocation("t")
 
- 	assert(filepath.Dir(loc), Equals, filepath.Dir(exec))
 
- 	os.Setenv("v2ray.location.asset", "/v2ray")
 
- 	assert(GetAssetLocation("t"), Equals, "/v2ray/t")
 
- }
 
- func TestGetPluginLocation(t *testing.T) {
 
- 	assert := With(t)
 
- 	exec, err := os.Executable()
 
- 	assert(err, IsNil)
 
- 	loc := GetPluginDirectory()
 
- 	assert(loc, Equals, filepath.Join(filepath.Dir(exec), "plugins"))
 
- 	os.Setenv("V2RAY_LOCATION_PLUGIN", "/v2ray")
 
- 	assert(GetPluginDirectory(), Equals, "/v2ray")
 
- }
 
 
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