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- package utils
- import "time"
- // A Timer wrapper that behaves correctly when resetting
- type Timer struct {
- t *time.Timer
- read bool
- deadline time.Time
- }
- // NewTimer creates a new timer that is not set
- func NewTimer() *Timer {
- return &Timer{t: time.NewTimer(0)}
- }
- // Chan returns the channel of the wrapped timer
- func (t *Timer) Chan() <-chan time.Time {
- return t.t.C
- }
- // Reset the timer, no matter whether the value was read or not
- func (t *Timer) Reset(deadline time.Time) {
- if deadline.Equal(t.deadline) && !t.read {
- // No need to reset the timer
- return
- }
- // We need to drain the timer if the value from its channel was not read yet.
- // See https://groups.google.com/forum/#!topic/golang-dev/c9UUfASVPoU
- if !t.t.Stop() && !t.read {
- <-t.t.C
- }
- t.t.Reset(time.Until(deadline))
- t.read = false
- t.deadline = deadline
- }
- // SetRead should be called after the value from the chan was read
- func (t *Timer) SetRead() {
- t.read = true
- }
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