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- package srtp
- import (
- "context"
- "encoding/binary"
- "v2ray.com/core/common"
- "v2ray.com/core/common/dice"
- )
- type SRTP struct {
- header uint16
- number uint16
- }
- func (*SRTP) Size() int32 {
- return 4
- }
- // Serialize implements PacketHeader.
- func (s *SRTP) Serialize(b []byte) {
- s.number++
- binary.BigEndian.PutUint16(b, s.header)
- binary.BigEndian.PutUint16(b[2:], s.number)
- }
- // New returns a new SRTP instance based on the given config.
- func New(ctx context.Context, config interface{}) (interface{}, error) {
- return &SRTP{
- header: 0xB5E8,
- number: dice.RollUint16(),
- }, nil
- }
- func init() {
- common.Must(common.RegisterConfig((*Config)(nil), New))
- }
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