| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116 | 
							- package protocol
 
- import (
 
- 	"sync"
 
- 	"time"
 
- 	"v2ray.com/core/common/dice"
 
- 	"v2ray.com/core/common/net"
 
- )
 
- type ValidationStrategy interface {
 
- 	IsValid() bool
 
- 	Invalidate()
 
- }
 
- type alwaysValidStrategy struct{}
 
- func AlwaysValid() ValidationStrategy {
 
- 	return alwaysValidStrategy{}
 
- }
 
- func (alwaysValidStrategy) IsValid() bool {
 
- 	return true
 
- }
 
- func (alwaysValidStrategy) Invalidate() {}
 
- type timeoutValidStrategy struct {
 
- 	until time.Time
 
- }
 
- func BeforeTime(t time.Time) ValidationStrategy {
 
- 	return &timeoutValidStrategy{
 
- 		until: t,
 
- 	}
 
- }
 
- func (v *timeoutValidStrategy) IsValid() bool {
 
- 	return v.until.After(time.Now())
 
- }
 
- func (v *timeoutValidStrategy) Invalidate() {
 
- 	v.until = time.Time{}
 
- }
 
- type ServerSpec struct {
 
- 	sync.RWMutex
 
- 	dest  net.Destination
 
- 	users []*User
 
- 	valid ValidationStrategy
 
- }
 
- func NewServerSpec(dest net.Destination, valid ValidationStrategy, users ...*User) *ServerSpec {
 
- 	return &ServerSpec{
 
- 		dest:  dest,
 
- 		users: users,
 
- 		valid: valid,
 
- 	}
 
- }
 
- func NewServerSpecFromPB(spec ServerEndpoint) *ServerSpec {
 
- 	dest := net.TCPDestination(spec.Address.AsAddress(), net.Port(spec.Port))
 
- 	return NewServerSpec(dest, AlwaysValid(), spec.User...)
 
- }
 
- func (v *ServerSpec) Destination() net.Destination {
 
- 	return v.dest
 
- }
 
- func (v *ServerSpec) HasUser(user *User) bool {
 
- 	v.RLock()
 
- 	defer v.RUnlock()
 
- 	accountA, err := user.GetTypedAccount()
 
- 	if err != nil {
 
- 		return false
 
- 	}
 
- 	for _, u := range v.users {
 
- 		accountB, err := u.GetTypedAccount()
 
- 		if err == nil && accountA.Equals(accountB) {
 
- 			return true
 
- 		}
 
- 	}
 
- 	return false
 
- }
 
- func (v *ServerSpec) AddUser(user *User) {
 
- 	if v.HasUser(user) {
 
- 		return
 
- 	}
 
- 	v.Lock()
 
- 	defer v.Unlock()
 
- 	v.users = append(v.users, user)
 
- }
 
- func (v *ServerSpec) PickUser() *User {
 
- 	userCount := len(v.users)
 
- 	switch userCount {
 
- 	case 0:
 
- 		return nil
 
- 	case 1:
 
- 		return v.users[0]
 
- 	default:
 
- 		return v.users[dice.Roll(userCount)]
 
- 	}
 
- }
 
- func (v *ServerSpec) IsValid() bool {
 
- 	return v.valid.IsValid()
 
- }
 
- func (v *ServerSpec) Invalidate() {
 
- 	v.valid.Invalidate()
 
- }
 
 
  |