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- package platform_test
- import (
- "os"
- "path/filepath"
- "testing"
- . "v2ray.com/core/common/platform"
- . "v2ray.com/ext/assert"
- )
- func TestNormalizeEnvName(t *testing.T) {
- assert := With(t)
- cases := []struct {
- input string
- output string
- }{
- {
- input: "a",
- output: "A",
- },
- {
- input: "a.a",
- output: "A_A",
- },
- {
- input: "A.A.B",
- output: "A_A_B",
- },
- }
- for _, test := range cases {
- assert(NormalizeEnvName(test.input), Equals, test.output)
- }
- }
- func TestEnvFlag(t *testing.T) {
- assert := With(t)
- assert(EnvFlag{
- Name: "xxxxx.y",
- }.GetValueAsInt(10), Equals, 10)
- }
- func TestGetAssetLocation(t *testing.T) {
- assert := With(t)
- exec, err := os.Executable()
- assert(err, IsNil)
- loc := GetAssetLocation("t")
- assert(filepath.Dir(loc), Equals, filepath.Dir(exec))
- os.Setenv("v2ray.location.asset", "/v2ray")
- assert(GetAssetLocation("t"), Equals, "/v2ray/t")
- }
- func TestGetPluginLocation(t *testing.T) {
- assert := With(t)
- exec, err := os.Executable()
- assert(err, IsNil)
- loc := GetPluginDirectory()
- assert(loc, Equals, filepath.Join(filepath.Dir(exec), "plugins"))
- os.Setenv("V2RAY_LOCATION_PLUGIN", "/v2ray")
- assert(GetPluginDirectory(), Equals, "/v2ray")
- }
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