udp.go 1.1 KB

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  1. package udp
  2. import (
  3. "fmt"
  4. "net"
  5. v2net "github.com/v2ray/v2ray-core/common/net"
  6. )
  7. type Server struct {
  8. Port v2net.Port
  9. MsgProcessor func(msg []byte) []byte
  10. accepting bool
  11. conn *net.UDPConn
  12. }
  13. func (server *Server) Start() (v2net.Destination, error) {
  14. conn, err := net.ListenUDP("udp", &net.UDPAddr{
  15. IP: []byte{127, 0, 0, 1},
  16. Port: int(server.Port),
  17. Zone: "",
  18. })
  19. if err != nil {
  20. return nil, err
  21. }
  22. server.conn = conn
  23. go server.handleConnection(conn)
  24. localAddr := conn.LocalAddr().(*net.UDPAddr)
  25. return v2net.UDPDestination(v2net.IPAddress(localAddr.IP), v2net.Port(localAddr.Port)), nil
  26. }
  27. func (server *Server) handleConnection(conn *net.UDPConn) {
  28. server.accepting = true
  29. for server.accepting {
  30. buffer := make([]byte, 2*1024)
  31. nBytes, addr, err := conn.ReadFromUDP(buffer)
  32. if err != nil {
  33. fmt.Printf("Failed to read from UDP: %v\n", err)
  34. continue
  35. }
  36. response := server.MsgProcessor(buffer[:nBytes])
  37. conn.WriteToUDP(response, addr)
  38. }
  39. }
  40. func (server *Server) Close() {
  41. server.accepting = false
  42. server.conn.Close()
  43. }