connection.go 11 KB

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  1. package kcp
  2. import (
  3. "errors"
  4. "io"
  5. "net"
  6. "sync"
  7. "sync/atomic"
  8. "time"
  9. "github.com/v2ray/v2ray-core/common/alloc"
  10. "github.com/v2ray/v2ray-core/common/log"
  11. )
  12. var (
  13. errTimeout = errors.New("i/o timeout")
  14. errBrokenPipe = errors.New("broken pipe")
  15. errClosedListener = errors.New("Listener closed.")
  16. errClosedConnection = errors.New("Connection closed.")
  17. )
  18. type State int32
  19. const (
  20. StateActive State = 0
  21. StateReadyToClose State = 1
  22. StatePeerClosed State = 2
  23. StateTerminating State = 3
  24. StateTerminated State = 4
  25. )
  26. const (
  27. headerSize uint32 = 2
  28. )
  29. func nowMillisec() int64 {
  30. now := time.Now()
  31. return now.Unix()*1000 + int64(now.Nanosecond()/1000000)
  32. }
  33. type RountTripInfo struct {
  34. sync.RWMutex
  35. variation uint32
  36. srtt uint32
  37. rto uint32
  38. minRtt uint32
  39. }
  40. func (this *RountTripInfo) Update(rtt uint32) {
  41. if rtt > 0x7FFFFFFF {
  42. return
  43. }
  44. this.Lock()
  45. defer this.Unlock()
  46. // https://tools.ietf.org/html/rfc6298
  47. if this.srtt == 0 {
  48. this.srtt = rtt
  49. this.variation = rtt / 2
  50. } else {
  51. delta := rtt - this.srtt
  52. if this.srtt > rtt {
  53. delta = this.srtt - rtt
  54. }
  55. this.variation = (3*this.variation + delta) / 4
  56. this.srtt = (7*this.srtt + rtt) / 8
  57. if this.srtt < this.minRtt {
  58. this.srtt = this.minRtt
  59. }
  60. }
  61. var rto uint32
  62. if this.minRtt < 4*this.variation {
  63. rto = this.srtt + 4*this.variation
  64. } else {
  65. rto = this.srtt + this.variation
  66. }
  67. if rto > 10000 {
  68. rto = 10000
  69. }
  70. this.rto = rto * 3 / 2
  71. }
  72. func (this *RountTripInfo) Timeout() uint32 {
  73. this.RLock()
  74. defer this.RUnlock()
  75. return this.rto
  76. }
  77. func (this *RountTripInfo) SmoothedTime() uint32 {
  78. this.RLock()
  79. defer this.RUnlock()
  80. return this.srtt
  81. }
  82. // Connection is a KCP connection over UDP.
  83. type Connection struct {
  84. block Authenticator
  85. local, remote net.Addr
  86. rd time.Time
  87. wd time.Time // write deadline
  88. writer io.WriteCloser
  89. since int64
  90. dataInputCond *sync.Cond
  91. conv uint16
  92. state State
  93. stateBeginTime uint32
  94. lastIncomingTime uint32
  95. sendingUpdated bool
  96. lastPingTime uint32
  97. mss uint32
  98. roundTrip *RountTripInfo
  99. interval uint32
  100. receivingWorker *ReceivingWorker
  101. sendingWorker *SendingWorker
  102. fastresend uint32
  103. congestionControl bool
  104. output *BufferedSegmentWriter
  105. }
  106. // NewConnection create a new KCP connection between local and remote.
  107. func NewConnection(conv uint16, writerCloser io.WriteCloser, local *net.UDPAddr, remote *net.UDPAddr, block Authenticator) *Connection {
  108. log.Info("KCP|Connection: creating connection ", conv)
  109. conn := new(Connection)
  110. conn.local = local
  111. conn.remote = remote
  112. conn.block = block
  113. conn.writer = writerCloser
  114. conn.since = nowMillisec()
  115. conn.dataInputCond = sync.NewCond(new(sync.Mutex))
  116. authWriter := &AuthenticationWriter{
  117. Authenticator: block,
  118. Writer: writerCloser,
  119. }
  120. conn.conv = conv
  121. conn.output = NewSegmentWriter(authWriter)
  122. conn.mss = authWriter.Mtu() - DataSegmentOverhead
  123. conn.roundTrip = &RountTripInfo{
  124. rto: 100,
  125. minRtt: effectiveConfig.Tti,
  126. }
  127. conn.interval = effectiveConfig.Tti
  128. conn.receivingWorker = NewReceivingWorker(conn)
  129. conn.fastresend = 2
  130. conn.congestionControl = effectiveConfig.Congestion
  131. conn.sendingWorker = NewSendingWorker(conn)
  132. go conn.updateTask()
  133. return conn
  134. }
  135. func (this *Connection) Elapsed() uint32 {
  136. return uint32(nowMillisec() - this.since)
  137. }
  138. // Read implements the Conn Read method.
  139. func (this *Connection) Read(b []byte) (int, error) {
  140. if this == nil {
  141. return 0, io.EOF
  142. }
  143. for {
  144. if this.State() == StateReadyToClose || this.State() == StateTerminating || this.State() == StateTerminated {
  145. return 0, io.EOF
  146. }
  147. nBytes := this.receivingWorker.Read(b)
  148. if nBytes > 0 {
  149. return nBytes, nil
  150. }
  151. var timer *time.Timer
  152. if !this.rd.IsZero() {
  153. duration := this.rd.Sub(time.Now())
  154. if duration <= 0 {
  155. return 0, errTimeout
  156. }
  157. timer = time.AfterFunc(duration, this.dataInputCond.Signal)
  158. }
  159. this.dataInputCond.L.Lock()
  160. this.dataInputCond.Wait()
  161. this.dataInputCond.L.Unlock()
  162. if timer != nil {
  163. timer.Stop()
  164. }
  165. if !this.rd.IsZero() && this.rd.Before(time.Now()) {
  166. return 0, errTimeout
  167. }
  168. }
  169. }
  170. // Write implements the Conn Write method.
  171. func (this *Connection) Write(b []byte) (int, error) {
  172. if this == nil || this.State() != StateActive {
  173. return 0, io.ErrClosedPipe
  174. }
  175. totalWritten := 0
  176. for {
  177. if this == nil || this.State() != StateActive {
  178. return totalWritten, io.ErrClosedPipe
  179. }
  180. nBytes := this.sendingWorker.Push(b[totalWritten:])
  181. if nBytes > 0 {
  182. totalWritten += nBytes
  183. if totalWritten == len(b) {
  184. return totalWritten, nil
  185. }
  186. }
  187. if !this.wd.IsZero() && this.wd.Before(time.Now()) {
  188. return totalWritten, errTimeout
  189. }
  190. // Sending windows is 1024 for the moment. This amount is not gonna sent in 1 sec.
  191. time.Sleep(time.Second)
  192. }
  193. }
  194. func (this *Connection) SetState(state State) {
  195. current := this.Elapsed()
  196. atomic.StoreInt32((*int32)(&this.state), int32(state))
  197. atomic.StoreUint32(&this.stateBeginTime, current)
  198. log.Info("KCP|Connection: Entering state ", state, " at ", current)
  199. switch state {
  200. case StateReadyToClose:
  201. this.receivingWorker.CloseRead()
  202. case StatePeerClosed:
  203. this.sendingWorker.CloseWrite()
  204. case StateTerminating:
  205. this.receivingWorker.CloseRead()
  206. this.sendingWorker.CloseWrite()
  207. case StateTerminated:
  208. this.receivingWorker.CloseRead()
  209. this.sendingWorker.CloseWrite()
  210. }
  211. }
  212. // Close closes the connection.
  213. func (this *Connection) Close() error {
  214. if this == nil {
  215. return errClosedConnection
  216. }
  217. this.dataInputCond.Broadcast()
  218. state := this.State()
  219. if state == StateReadyToClose ||
  220. state == StateTerminating ||
  221. state == StateTerminated {
  222. return errClosedConnection
  223. }
  224. log.Info("KCP|Connection: Closing connection to ", this.remote)
  225. if state == StateActive {
  226. this.SetState(StateReadyToClose)
  227. }
  228. if state == StatePeerClosed {
  229. this.SetState(StateTerminating)
  230. }
  231. return nil
  232. }
  233. // LocalAddr returns the local network address. The Addr returned is shared by all invocations of LocalAddr, so do not modify it.
  234. func (this *Connection) LocalAddr() net.Addr {
  235. if this == nil {
  236. return nil
  237. }
  238. return this.local
  239. }
  240. // RemoteAddr returns the remote network address. The Addr returned is shared by all invocations of RemoteAddr, so do not modify it.
  241. func (this *Connection) RemoteAddr() net.Addr {
  242. if this == nil {
  243. return nil
  244. }
  245. return this.remote
  246. }
  247. // SetDeadline sets the deadline associated with the listener. A zero time value disables the deadline.
  248. func (this *Connection) SetDeadline(t time.Time) error {
  249. if err := this.SetReadDeadline(t); err != nil {
  250. return err
  251. }
  252. if err := this.SetWriteDeadline(t); err != nil {
  253. return err
  254. }
  255. return nil
  256. }
  257. // SetReadDeadline implements the Conn SetReadDeadline method.
  258. func (this *Connection) SetReadDeadline(t time.Time) error {
  259. if this == nil || this.State() != StateActive {
  260. return errClosedConnection
  261. }
  262. this.rd = t
  263. return nil
  264. }
  265. // SetWriteDeadline implements the Conn SetWriteDeadline method.
  266. func (this *Connection) SetWriteDeadline(t time.Time) error {
  267. if this == nil || this.State() != StateActive {
  268. return errClosedConnection
  269. }
  270. this.wd = t
  271. return nil
  272. }
  273. // kcp update, input loop
  274. func (this *Connection) updateTask() {
  275. for this.State() != StateTerminated {
  276. this.flush()
  277. interval := time.Duration(effectiveConfig.Tti) * time.Millisecond
  278. if this.State() == StateTerminating {
  279. interval = time.Second
  280. }
  281. time.Sleep(interval)
  282. }
  283. this.Terminate()
  284. }
  285. func (this *Connection) FetchInputFrom(conn io.Reader) {
  286. go func() {
  287. payload := alloc.NewBuffer()
  288. defer payload.Release()
  289. for {
  290. payload.Reset()
  291. nBytes, err := conn.Read(payload.Value)
  292. if err != nil {
  293. return
  294. }
  295. payload.Slice(0, nBytes)
  296. if this.block.Open(payload) {
  297. this.Input(payload.Value)
  298. }
  299. }
  300. }()
  301. }
  302. func (this *Connection) Reusable() bool {
  303. return false
  304. }
  305. func (this *Connection) SetReusable(b bool) {}
  306. func (this *Connection) Terminate() {
  307. if this == nil || this.writer == nil {
  308. return
  309. }
  310. log.Info("KCP|Connection: Terminating connection to ", this.RemoteAddr())
  311. this.writer.Close()
  312. }
  313. func (this *Connection) HandleOption(opt SegmentOption) {
  314. if (opt & SegmentOptionClose) == SegmentOptionClose {
  315. this.OnPeerClosed()
  316. }
  317. }
  318. func (this *Connection) OnPeerClosed() {
  319. state := this.State()
  320. if state == StateReadyToClose {
  321. this.SetState(StateTerminating)
  322. }
  323. if state == StateActive {
  324. this.SetState(StatePeerClosed)
  325. }
  326. }
  327. // Input when you received a low level packet (eg. UDP packet), call it
  328. func (this *Connection) Input(data []byte) int {
  329. current := this.Elapsed()
  330. atomic.StoreUint32(&this.lastIncomingTime, current)
  331. var seg Segment
  332. for {
  333. seg, data = ReadSegment(data)
  334. if seg == nil {
  335. break
  336. }
  337. switch seg := seg.(type) {
  338. case *DataSegment:
  339. this.HandleOption(seg.Opt)
  340. this.receivingWorker.ProcessSegment(seg)
  341. this.dataInputCond.Signal()
  342. case *AckSegment:
  343. this.HandleOption(seg.Opt)
  344. this.sendingWorker.ProcessSegment(current, seg)
  345. case *CmdOnlySegment:
  346. this.HandleOption(seg.Opt)
  347. if seg.Cmd == SegmentCommandTerminated {
  348. state := this.State()
  349. if state == StateActive ||
  350. state == StateReadyToClose ||
  351. state == StatePeerClosed {
  352. this.SetState(StateTerminating)
  353. } else if state == StateTerminating {
  354. this.SetState(StateTerminated)
  355. }
  356. }
  357. this.sendingWorker.ProcessReceivingNext(seg.ReceivinNext)
  358. this.receivingWorker.ProcessSendingNext(seg.SendingNext)
  359. default:
  360. }
  361. }
  362. return 0
  363. }
  364. func (this *Connection) flush() {
  365. current := this.Elapsed()
  366. if this.State() == StateTerminated {
  367. return
  368. }
  369. if this.State() == StateActive && current-atomic.LoadUint32(&this.lastIncomingTime) >= 30000 {
  370. this.Close()
  371. }
  372. if this.State() == StateTerminating {
  373. this.output.Write(&CmdOnlySegment{
  374. Conv: this.conv,
  375. Cmd: SegmentCommandTerminated,
  376. })
  377. this.output.Flush()
  378. if current-atomic.LoadUint32(&this.stateBeginTime) > 8000 {
  379. this.SetState(StateTerminated)
  380. }
  381. return
  382. }
  383. if this.State() == StateReadyToClose && current-atomic.LoadUint32(&this.stateBeginTime) > 15000 {
  384. this.SetState(StateTerminating)
  385. }
  386. // flush acknowledges
  387. this.receivingWorker.Flush(current)
  388. this.sendingWorker.Flush(current)
  389. if this.sendingWorker.PingNecessary() || this.receivingWorker.PingNecessary() || current-atomic.LoadUint32(&this.lastPingTime) >= 5000 {
  390. seg := NewCmdOnlySegment()
  391. seg.Conv = this.conv
  392. seg.Cmd = SegmentCommandPing
  393. seg.ReceivinNext = this.receivingWorker.nextNumber
  394. seg.SendingNext = this.sendingWorker.firstUnacknowledged
  395. if this.State() == StateReadyToClose {
  396. seg.Opt = SegmentOptionClose
  397. }
  398. this.output.Write(seg)
  399. this.lastPingTime = current
  400. this.sendingUpdated = false
  401. seg.Release()
  402. }
  403. // flash remain segments
  404. this.output.Flush()
  405. }
  406. func (this *Connection) State() State {
  407. return State(atomic.LoadInt32((*int32)(&this.state)))
  408. }