| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 | package protocolimport (	"sync"	"time"	"v2ray.com/core/common/dice"	v2net "v2ray.com/core/common/net")type ValidationStrategy interface {	IsValid() bool	Invalidate()}type AlwaysValidStrategy struct{}func AlwaysValid() ValidationStrategy {	return AlwaysValidStrategy{}}func (this AlwaysValidStrategy) IsValid() bool {	return true}func (this AlwaysValidStrategy) Invalidate() {}type TimeoutValidStrategy struct {	until time.Time}func BeforeTime(t time.Time) ValidationStrategy {	return &TimeoutValidStrategy{		until: t,	}}func (this *TimeoutValidStrategy) IsValid() bool {	return this.until.After(time.Now())}func (this *TimeoutValidStrategy) Invalidate() {	this.until = time.Time{}}type ServerSpec struct {	sync.RWMutex	dest  v2net.Destination	users []*User	valid ValidationStrategy}func NewServerSpec(dest v2net.Destination, valid ValidationStrategy, users ...*User) *ServerSpec {	return &ServerSpec{		dest:  dest,		users: users,		valid: valid,	}}func (this *ServerSpec) Destination() v2net.Destination {	return this.dest}func (this *ServerSpec) HasUser(user *User) bool {	this.RLock()	defer this.RUnlock()	account := user.Account	for _, u := range this.users {		if u.Account.Equals(account) {			return true		}	}	return false}func (this *ServerSpec) AddUser(user *User) {	if this.HasUser(user) {		return	}	this.Lock()	defer this.Unlock()	this.users = append(this.users, user)}func (this *ServerSpec) PickUser() *User {	userCount := len(this.users)	return this.users[dice.Roll(userCount)]}func (this *ServerSpec) IsValid() bool {	return this.valid.IsValid()}func (this *ServerSpec) Invalidate() {	this.valid.Invalidate()}
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