| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120 | package allocimport (	"time")type Buffer struct {	head  []byte	pool  *bufferPool	Value []byte}func (b *Buffer) Release() {	b.pool.free(b)	b.head = nil	b.Value = nil	b.pool = nil}func (b *Buffer) Clear() *Buffer {	b.Value = b.head[:0]	return b}func (b *Buffer) AppendBytes(bytes ...byte) *Buffer {	b.Value = append(b.Value, bytes...)	return b}func (b *Buffer) Append(data []byte) *Buffer {	b.Value = append(b.Value, data...)	return b}func (b *Buffer) Slice(from, to int) *Buffer {	b.Value = b.Value[from:to]	return b}func (b *Buffer) SliceFrom(from int) *Buffer {	b.Value = b.Value[from:]	return b}func (b *Buffer) Len() int {	return len(b.Value)}func (b *Buffer) IsFull() bool {	return len(b.Value) == cap(b.Value)}type bufferPool struct {	chain        chan []byte	bufferSize   int	buffers2Keep int}func newBufferPool(bufferSize, buffers2Keep, poolSize int) *bufferPool {	pool := &bufferPool{		chain:        make(chan []byte, poolSize),		bufferSize:   bufferSize,		buffers2Keep: buffers2Keep,	}	for i := 0; i < buffers2Keep; i++ {		pool.chain <- make([]byte, bufferSize)	}	go pool.cleanup(time.Tick(1 * time.Second))	return pool}func (p *bufferPool) allocate() *Buffer {	var b []byte	select {	case b = <-p.chain:	default:		b = make([]byte, p.bufferSize)	}	return &Buffer{		head:  b,		pool:  p,		Value: b,	}}func (p *bufferPool) free(buffer *Buffer) {	select {	case p.chain <- buffer.head:	default:	}}func (p *bufferPool) cleanup(tick <-chan time.Time) {	for range tick {		pSize := len(p.chain)		if pSize > p.buffers2Keep {			<-p.chain			continue		}		for delta := p.buffers2Keep - pSize; delta > 0; delta-- {			p.chain <- make([]byte, p.bufferSize)		}	}}var smallPool = newBufferPool(1024, 16, 64)var mediumPool = newBufferPool(8*1024, 256, 2048)var largePool = newBufferPool(64*1024, 16, 64)func NewSmallBuffer() *Buffer {	return smallPool.allocate()}func NewBuffer() *Buffer {	return mediumPool.allocate()}func NewLargeBuffer() *Buffer {	return largePool.allocate()}
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