| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376 | package kcpimport (	"sync")type SendingWindow struct {	start uint32	cap   uint32	len   uint32	last  uint32	data  []DataSegment	inuse []bool	prev  []uint32	next  []uint32	totalInFlightSize uint32	writer            SegmentWriter	onPacketLoss      func(uint32)}func NewSendingWindow(size uint32, writer SegmentWriter, onPacketLoss func(uint32)) *SendingWindow {	window := &SendingWindow{		start:        0,		cap:          size,		len:          0,		last:         0,		data:         make([]DataSegment, size),		prev:         make([]uint32, size),		next:         make([]uint32, size),		inuse:        make([]bool, size),		writer:       writer,		onPacketLoss: onPacketLoss,	}	return window}func (v *SendingWindow) Release() {	if v == nil {		return	}	v.len = 0	for _, seg := range v.data {		seg.Release()	}}func (v *SendingWindow) Len() int {	return int(v.len)}func (v *SendingWindow) IsEmpty() bool {	return v.len == 0}func (v *SendingWindow) Size() uint32 {	return v.cap}func (v *SendingWindow) IsFull() bool {	return v.len == v.cap}func (v *SendingWindow) Push(number uint32, data []byte) {	pos := (v.start + v.len) % v.cap	v.data[pos].SetData(data)	v.data[pos].Number = number	v.data[pos].timeout = 0	v.data[pos].transmit = 0	v.inuse[pos] = true	if v.len > 0 {		v.next[v.last] = pos		v.prev[pos] = v.last	}	v.last = pos	v.len++}func (v *SendingWindow) FirstNumber() uint32 {	return v.data[v.start].Number}func (v *SendingWindow) Clear(una uint32) {	for !v.IsEmpty() && v.data[v.start].Number < una {		v.Remove(0)	}}func (v *SendingWindow) Remove(idx uint32) bool {	if v.IsEmpty() {		return false	}	pos := (v.start + idx) % v.cap	if !v.inuse[pos] {		return false	}	v.inuse[pos] = false	v.totalInFlightSize--	if pos == v.start && pos == v.last {		v.len = 0		v.start = 0		v.last = 0	} else if pos == v.start {		delta := v.next[pos] - v.start		if v.next[pos] < v.start {			delta = v.next[pos] + v.cap - v.start		}		v.start = v.next[pos]		v.len -= delta	} else if pos == v.last {		v.last = v.prev[pos]	} else {		v.next[v.prev[pos]] = v.next[pos]		v.prev[v.next[pos]] = v.prev[pos]	}	return true}func (v *SendingWindow) HandleFastAck(number uint32, rto uint32) {	if v.IsEmpty() {		return	}	v.Visit(func(seg *DataSegment) bool {		if number == seg.Number || number-seg.Number > 0x7FFFFFFF {			return false		}		if seg.transmit > 0 && seg.timeout > rto/3 {			seg.timeout -= rto / 3		}		return true	})}func (v *SendingWindow) Visit(visitor func(seg *DataSegment) bool) {	if v.IsEmpty() {		return	}	for i := v.start; ; i = v.next[i] {		if !visitor(&v.data[i]) || i == v.last {			break		}	}}func (v *SendingWindow) Flush(current uint32, rto uint32, maxInFlightSize uint32) {	if v.IsEmpty() {		return	}	var lost uint32	var inFlightSize uint32	v.Visit(func(segment *DataSegment) bool {		if current-segment.timeout >= 0x7FFFFFFF {			return true		}		if segment.transmit == 0 {			// First time			v.totalInFlightSize++		} else {			lost++		}		segment.timeout = current + rto		segment.Timestamp = current		segment.transmit++		v.writer.Write(segment)		inFlightSize++		if inFlightSize >= maxInFlightSize {			return false		}		return true	})	if v.onPacketLoss != nil && inFlightSize > 0 && v.totalInFlightSize != 0 {		rate := lost * 100 / v.totalInFlightSize		v.onPacketLoss(rate)	}}type SendingWorker struct {	sync.RWMutex	conn                       *Connection	window                     *SendingWindow	firstUnacknowledged        uint32	firstUnacknowledgedUpdated bool	nextNumber                 uint32	remoteNextNumber           uint32	controlWindow              uint32	fastResend                 uint32}func NewSendingWorker(kcp *Connection) *SendingWorker {	worker := &SendingWorker{		conn:             kcp,		fastResend:       2,		remoteNextNumber: 32,		controlWindow:    kcp.Config.GetSendingInFlightSize(),	}	worker.window = NewSendingWindow(kcp.Config.GetSendingBufferSize(), worker, worker.OnPacketLoss)	return worker}func (v *SendingWorker) Release() {	v.window.Release()}func (v *SendingWorker) ProcessReceivingNext(nextNumber uint32) {	v.Lock()	defer v.Unlock()	v.ProcessReceivingNextWithoutLock(nextNumber)}func (v *SendingWorker) ProcessReceivingNextWithoutLock(nextNumber uint32) {	v.window.Clear(nextNumber)	v.FindFirstUnacknowledged()}// Private: Visible for testing.func (v *SendingWorker) FindFirstUnacknowledged() {	first := v.firstUnacknowledged	if !v.window.IsEmpty() {		v.firstUnacknowledged = v.window.FirstNumber()	} else {		v.firstUnacknowledged = v.nextNumber	}	if first != v.firstUnacknowledged {		v.firstUnacknowledgedUpdated = true	}}// Private: Visible for testing.func (v *SendingWorker) ProcessAck(number uint32) bool {	// number < v.firstUnacknowledged || number >= v.nextNumber	if number-v.firstUnacknowledged > 0x7FFFFFFF || number-v.nextNumber < 0x7FFFFFFF {		return false	}	removed := v.window.Remove(number - v.firstUnacknowledged)	if removed {		v.FindFirstUnacknowledged()	}	return removed}func (v *SendingWorker) ProcessSegment(current uint32, seg *AckSegment, rto uint32) {	defer seg.Release()	v.Lock()	defer v.Unlock()	if v.remoteNextNumber < seg.ReceivingWindow {		v.remoteNextNumber = seg.ReceivingWindow	}	v.ProcessReceivingNextWithoutLock(seg.ReceivingNext)	if seg.Count == 0 {		return	}	var maxack uint32	var maxackRemoved bool	for i := 0; i < int(seg.Count); i++ {		number := seg.NumberList[i]		removed := v.ProcessAck(number)		if maxack < number {			maxack = number			maxackRemoved = removed		}	}	if maxackRemoved {		v.window.HandleFastAck(maxack, rto)		if current-seg.Timestamp < 10000 {			v.conn.roundTrip.Update(current-seg.Timestamp, current)		}	}}func (v *SendingWorker) Push(b []byte) int {	nBytes := 0	v.Lock()	defer v.Unlock()	for len(b) > 0 && !v.window.IsFull() {		var size int		if len(b) > int(v.conn.mss) {			size = int(v.conn.mss)		} else {			size = len(b)		}		v.window.Push(v.nextNumber, b[:size])		v.nextNumber++		b = b[size:]		nBytes += size	}	return nBytes}// Private: Visible for testing.func (v *SendingWorker) Write(seg Segment) error {	dataSeg := seg.(*DataSegment)	dataSeg.Conv = v.conn.conv	dataSeg.SendingNext = v.firstUnacknowledged	dataSeg.Option = 0	if v.conn.State() == StateReadyToClose {		dataSeg.Option = SegmentOptionClose	}	return v.conn.output.Write(dataSeg)}func (v *SendingWorker) OnPacketLoss(lossRate uint32) {	if !v.conn.Config.Congestion || v.conn.roundTrip.Timeout() == 0 {		return	}	if lossRate >= 15 {		v.controlWindow = 3 * v.controlWindow / 4	} else if lossRate <= 5 {		v.controlWindow += v.controlWindow / 4	}	if v.controlWindow < 16 {		v.controlWindow = 16	}	if v.controlWindow > 2*v.conn.Config.GetSendingInFlightSize() {		v.controlWindow = 2 * v.conn.Config.GetSendingInFlightSize()	}}func (v *SendingWorker) Flush(current uint32) {	v.Lock()	defer v.Unlock()	cwnd := v.firstUnacknowledged + v.conn.Config.GetSendingInFlightSize()	if cwnd > v.remoteNextNumber {		cwnd = v.remoteNextNumber	}	if v.conn.Config.Congestion && cwnd > v.firstUnacknowledged+v.controlWindow {		cwnd = v.firstUnacknowledged + v.controlWindow	}	if !v.window.IsEmpty() {		v.window.Flush(current, v.conn.roundTrip.Timeout(), cwnd)	} else if v.firstUnacknowledgedUpdated {		v.conn.Ping(current, CommandPing)	}	v.firstUnacknowledgedUpdated = false}func (v *SendingWorker) CloseWrite() {	v.Lock()	defer v.Unlock()	v.window.Clear(0xFFFFFFFF)}func (v *SendingWorker) IsEmpty() bool {	v.RLock()	defer v.RUnlock()	return v.window.IsEmpty()}func (v *SendingWorker) UpdateNecessary() bool {	return !v.IsEmpty()}
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