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- package socks
- import (
- "context"
- "io"
- "runtime"
- "time"
- "v2ray.com/core/app"
- "v2ray.com/core/app/dispatcher"
- "v2ray.com/core/app/log"
- "v2ray.com/core/common"
- "v2ray.com/core/common/buf"
- "v2ray.com/core/common/bufio"
- "v2ray.com/core/common/errors"
- "v2ray.com/core/common/net"
- "v2ray.com/core/common/protocol"
- "v2ray.com/core/common/signal"
- "v2ray.com/core/proxy"
- "v2ray.com/core/transport/internet"
- "v2ray.com/core/transport/internet/udp"
- )
- // Server is a SOCKS 5 proxy server
- type Server struct {
- config *ServerConfig
- }
- // NewServer creates a new Server object.
- func NewServer(ctx context.Context, config *ServerConfig) (*Server, error) {
- space := app.SpaceFromContext(ctx)
- if space == nil {
- return nil, errors.New("Socks|Server: No space in context.")
- }
- s := &Server{
- config: config,
- }
- return s, nil
- }
- func (s *Server) Network() net.NetworkList {
- list := net.NetworkList{
- Network: []net.Network{net.Network_TCP},
- }
- if s.config.UdpEnabled {
- list.Network = append(list.Network, net.Network_UDP)
- }
- return list
- }
- func (s *Server) Process(ctx context.Context, network net.Network, conn internet.Connection, dispatcher dispatcher.Interface) error {
- conn.SetReusable(false)
- switch network {
- case net.Network_TCP:
- return s.processTCP(ctx, conn, dispatcher)
- case net.Network_UDP:
- return s.handleUDPPayload(ctx, conn, dispatcher)
- default:
- return errors.New("Socks|Server: Unknown network: ", network)
- }
- }
- func (s *Server) processTCP(ctx context.Context, conn internet.Connection, dispatcher dispatcher.Interface) error {
- conn.SetReadDeadline(time.Now().Add(time.Second * 8))
- reader := bufio.NewReader(conn)
- inboundDest, ok := proxy.InboundEntryPointFromContext(ctx)
- if !ok {
- return errors.New("Socks|Server: inbound entry point not specified.")
- }
- session := &ServerSession{
- config: s.config,
- port: inboundDest.Port,
- }
- request, err := session.Handshake(reader, conn)
- if err != nil {
- if source, ok := proxy.SourceFromContext(ctx); ok {
- log.Access(source, "", log.AccessRejected, err)
- }
- log.Info("Socks|Server: Failed to read request: ", err)
- return err
- }
- conn.SetReadDeadline(time.Time{})
- if request.Command == protocol.RequestCommandTCP {
- dest := request.Destination()
- log.Info("Socks|Server: TCP Connect request to ", dest)
- if source, ok := proxy.SourceFromContext(ctx); ok {
- log.Access(source, dest, log.AccessAccepted, "")
- }
- return s.transport(ctx, reader, conn, dest, dispatcher)
- }
- if request.Command == protocol.RequestCommandUDP {
- return s.handleUDP()
- }
- return nil
- }
- func (*Server) handleUDP() error {
- // The TCP connection closes after v method returns. We need to wait until
- // the client closes it.
- // TODO: get notified from UDP part
- <-time.After(5 * time.Minute)
- return nil
- }
- func (v *Server) transport(ctx context.Context, reader io.Reader, writer io.Writer, dest net.Destination, dispatcher dispatcher.Interface) error {
- ctx, cancel := context.WithCancel(ctx)
- timeout := time.Second * time.Duration(v.config.Timeout)
- if timeout == 0 {
- timeout = time.Minute * 2
- }
- timer := signal.CancelAfterInactivity(ctx, cancel, timeout)
- ray, err := dispatcher.Dispatch(ctx, dest)
- if err != nil {
- return err
- }
- input := ray.InboundInput()
- output := ray.InboundOutput()
- requestDone := signal.ExecuteAsync(func() error {
- defer input.Close()
- v2reader := buf.NewReader(reader)
- if err := buf.PipeUntilEOF(timer, v2reader, input); err != nil {
- log.Info("Socks|Server: Failed to transport all TCP request: ", err)
- return err
- }
- return nil
- })
- responseDone := signal.ExecuteAsync(func() error {
- v2writer := buf.NewWriter(writer)
- if err := buf.PipeUntilEOF(timer, output, v2writer); err != nil {
- log.Info("Socks|Server: Failed to transport all TCP response: ", err)
- return err
- }
- return nil
- })
- if err := signal.ErrorOrFinish2(ctx, requestDone, responseDone); err != nil {
- log.Info("Socks|Server: Connection ends with ", err)
- input.CloseError()
- output.CloseError()
- return err
- }
- runtime.KeepAlive(timer)
- return nil
- }
- func (v *Server) handleUDPPayload(ctx context.Context, conn internet.Connection, dispatcher dispatcher.Interface) error {
- udpServer := udp.NewDispatcher(dispatcher)
- if source, ok := proxy.SourceFromContext(ctx); ok {
- log.Info("Socks|Server: Client UDP connection from ", source)
- }
- reader := buf.NewReader(conn)
- for {
- payload, err := reader.Read()
- if err != nil {
- return err
- }
- request, data, err := DecodeUDPPacket(payload.Bytes())
- if err != nil {
- log.Info("Socks|Server: Failed to parse UDP request: ", err)
- continue
- }
- if len(data) == 0 {
- continue
- }
- log.Info("Socks: Send packet to ", request.Destination(), " with ", len(data), " bytes")
- if source, ok := proxy.SourceFromContext(ctx); ok {
- log.Access(source, request.Destination, log.AccessAccepted, "")
- }
- dataBuf := buf.NewSmall()
- dataBuf.Append(data)
- udpServer.Dispatch(ctx, request.Destination(), dataBuf, func(payload *buf.Buffer) {
- defer payload.Release()
- log.Info("Socks|Server: Writing back UDP response with ", payload.Len(), " bytes")
- udpMessage := EncodeUDPPacket(request, payload.Bytes())
- defer udpMessage.Release()
- conn.Write(udpMessage.Bytes())
- })
- }
- }
- func init() {
- common.Must(common.RegisterConfig((*ServerConfig)(nil), func(ctx context.Context, config interface{}) (interface{}, error) {
- return NewServer(ctx, config.(*ServerConfig))
- }))
- }
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