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- package alloc
- import (
- "sync"
- )
- // Buffer is a recyclable allocation of a byte array. Buffer.Release() recycles
- // the buffer into an internal buffer pool, in order to recreate a buffer more
- // quickly.
- type Buffer struct {
- head []byte
- pool *bufferPool
- Value []byte
- }
- // Release recycles the buffer into an internal buffer pool.
- func (b *Buffer) Release() {
- b.pool.free(b)
- b.head = nil
- b.Value = nil
- b.pool = nil
- }
- // Clear clears the content of the buffer, results an empty buffer with
- // Len() = 0.
- func (b *Buffer) Clear() *Buffer {
- b.Value = b.head[:0]
- return b
- }
- // AppendBytes appends one or more bytes to the end of the buffer.
- func (b *Buffer) AppendBytes(bytes ...byte) *Buffer {
- b.Value = append(b.Value, bytes...)
- return b
- }
- // Append appends a byte array to the end of the buffer.
- func (b *Buffer) Append(data []byte) *Buffer {
- b.Value = append(b.Value, data...)
- return b
- }
- func (b *Buffer) Bytes() []byte {
- return b.Value
- }
- // Slice cuts the buffer at the given position.
- func (b *Buffer) Slice(from, to int) *Buffer {
- b.Value = b.Value[from:to]
- return b
- }
- // SliceFrom cuts the buffer at the given position.
- func (b *Buffer) SliceFrom(from int) *Buffer {
- b.Value = b.Value[from:]
- return b
- }
- // Len returns the length of the buffer content.
- func (b *Buffer) Len() int {
- return len(b.Value)
- }
- // IsFull returns true if the buffer has no more room to grow.
- func (b *Buffer) IsFull() bool {
- return len(b.Value) == cap(b.Value)
- }
- // Write implements Write method in io.Writer.
- func (b *Buffer) Write(data []byte) (int, error) {
- b.Append(data)
- return len(data), nil
- }
- type bufferPool struct {
- chain chan []byte
- allocator *sync.Pool
- }
- func newBufferPool(bufferSize, poolSize int) *bufferPool {
- pool := &bufferPool{
- chain: make(chan []byte, poolSize),
- allocator: &sync.Pool{
- New: func() interface{} { return make([]byte, bufferSize) },
- },
- }
- for i := 0; i < poolSize; i++ {
- pool.chain <- make([]byte, bufferSize)
- }
- return pool
- }
- func (p *bufferPool) allocate() *Buffer {
- var b []byte
- select {
- case b = <-p.chain:
- default:
- b = p.allocator.Get().([]byte)
- }
- return &Buffer{
- head: b,
- pool: p,
- Value: b,
- }
- }
- func (p *bufferPool) free(buffer *Buffer) {
- select {
- case p.chain <- buffer.head:
- default:
- p.allocator.Put(buffer.head)
- }
- }
- var smallPool = newBufferPool(1024, 256)
- var mediumPool = newBufferPool(8*1024, 512)
- var largePool = newBufferPool(64*1024, 128)
- // NewSmallBuffer creates a Buffer with 1K bytes of arbitrary content.
- func NewSmallBuffer() *Buffer {
- return smallPool.allocate()
- }
- // NewBuffer creates a Buffer with 8K bytes of arbitrary content.
- func NewBuffer() *Buffer {
- return mediumPool.allocate()
- }
- // NewLargeBuffer creates a Buffer with 64K bytes of arbitrary content.
- func NewLargeBuffer() *Buffer {
- return largePool.allocate()
- }
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