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- package utp
- import (
- "context"
- "encoding/binary"
- "github.com/v2fly/v2ray-core/v4/common"
- "github.com/v2fly/v2ray-core/v4/common/dice"
- )
- type UTP struct {
- header byte
- extension byte
- connectionID uint16
- }
- func (*UTP) Size() int32 {
- return 4
- }
- // Serialize implements PacketHeader.
- func (u *UTP) Serialize(b []byte) {
- binary.BigEndian.PutUint16(b, u.connectionID)
- b[2] = u.header
- b[3] = u.extension
- }
- // New creates a new UTP header for the given config.
- func New(ctx context.Context, config interface{}) (interface{}, error) {
- return &UTP{
- header: 1,
- extension: 0,
- connectionID: dice.RollUint16(),
- }, nil
- }
- func init() {
- common.Must(common.RegisterConfig((*Config)(nil), New))
- }
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