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- package kcp
- import (
- "errors"
- "io"
- "net"
- "sync"
- "sync/atomic"
- "time"
- "v2ray.com/core/common/alloc"
- "v2ray.com/core/common/log"
- "v2ray.com/core/common/predicate"
- "v2ray.com/core/transport/internet"
- )
- var (
- ErrIOTimeout = errors.New("Read/Write timeout")
- ErrClosedListener = errors.New("Listener closed.")
- ErrClosedConnection = errors.New("Connection closed.")
- )
- type State int32
- func (this State) Is(states ...State) bool {
- for _, state := range states {
- if this == state {
- return true
- }
- }
- return false
- }
- const (
- StateActive State = 0
- StateReadyToClose State = 1
- StatePeerClosed State = 2
- StateTerminating State = 3
- StatePeerTerminating State = 4
- StateTerminated State = 5
- )
- const (
- headerSize uint32 = 2
- )
- func nowMillisec() int64 {
- now := time.Now()
- return now.Unix()*1000 + int64(now.Nanosecond()/1000000)
- }
- type RoundTripInfo struct {
- sync.RWMutex
- variation uint32
- srtt uint32
- rto uint32
- minRtt uint32
- updatedTimestamp uint32
- }
- func (this *RoundTripInfo) UpdatePeerRTO(rto uint32, current uint32) {
- this.Lock()
- defer this.Unlock()
- if current-this.updatedTimestamp < 3000 {
- return
- }
- this.updatedTimestamp = current
- this.rto = rto
- }
- func (this *RoundTripInfo) Update(rtt uint32, current uint32) {
- if rtt > 0x7FFFFFFF {
- return
- }
- this.Lock()
- defer this.Unlock()
- // https://tools.ietf.org/html/rfc6298
- if this.srtt == 0 {
- this.srtt = rtt
- this.variation = rtt / 2
- } else {
- delta := rtt - this.srtt
- if this.srtt > rtt {
- delta = this.srtt - rtt
- }
- this.variation = (3*this.variation + delta) / 4
- this.srtt = (7*this.srtt + rtt) / 8
- if this.srtt < this.minRtt {
- this.srtt = this.minRtt
- }
- }
- var rto uint32
- if this.minRtt < 4*this.variation {
- rto = this.srtt + 4*this.variation
- } else {
- rto = this.srtt + this.variation
- }
- if rto > 10000 {
- rto = 10000
- }
- this.rto = rto * 3 / 2
- this.updatedTimestamp = current
- }
- func (this *RoundTripInfo) Timeout() uint32 {
- this.RLock()
- defer this.RUnlock()
- return this.rto
- }
- func (this *RoundTripInfo) SmoothedTime() uint32 {
- this.RLock()
- defer this.RUnlock()
- return this.srtt
- }
- type Updater struct {
- interval time.Duration
- shouldContinue predicate.Predicate
- shouldTerminate predicate.Predicate
- updateFunc func()
- notifier chan bool
- }
- func NewUpdater(interval uint32, shouldContinue predicate.Predicate, shouldTerminate predicate.Predicate, updateFunc func()) *Updater {
- u := &Updater{
- interval: time.Duration(interval) * time.Millisecond,
- shouldContinue: shouldContinue,
- shouldTerminate: shouldTerminate,
- updateFunc: updateFunc,
- notifier: make(chan bool, 1),
- }
- go u.Run()
- return u
- }
- func (this *Updater) WakeUp() {
- select {
- case this.notifier <- true:
- default:
- }
- }
- func (this *Updater) Run() {
- for <-this.notifier {
- if this.shouldTerminate() {
- return
- }
- for this.shouldContinue() {
- this.updateFunc()
- time.Sleep(this.interval)
- }
- }
- }
- // Connection is a KCP connection over UDP.
- type Connection struct {
- block internet.Authenticator
- local, remote net.Addr
- rd time.Time
- wd time.Time // write deadline
- writer io.WriteCloser
- since int64
- dataInputCond *sync.Cond
- dataOutputCond *sync.Cond
- Config *Config
- conv uint16
- state State
- stateBeginTime uint32
- lastIncomingTime uint32
- lastPingTime uint32
- mss uint32
- roundTrip *RoundTripInfo
- interval uint32
- receivingWorker *ReceivingWorker
- sendingWorker *SendingWorker
- fastresend uint32
- congestionControl bool
- output *BufferedSegmentWriter
- dataUpdater *Updater
- pingUpdater *Updater
- }
- // NewConnection create a new KCP connection between local and remote.
- func NewConnection(conv uint16, writerCloser io.WriteCloser, local *net.UDPAddr, remote *net.UDPAddr, block internet.Authenticator, config *Config) *Connection {
- log.Info("KCP|Connection: creating connection ", conv)
- conn := new(Connection)
- conn.local = local
- conn.remote = remote
- conn.block = block
- conn.writer = writerCloser
- conn.since = nowMillisec()
- conn.dataInputCond = sync.NewCond(new(sync.Mutex))
- conn.dataOutputCond = sync.NewCond(new(sync.Mutex))
- conn.Config = config
- authWriter := &AuthenticationWriter{
- Authenticator: block,
- Writer: writerCloser,
- Config: config,
- }
- conn.conv = conv
- conn.output = NewSegmentWriter(authWriter)
- conn.mss = authWriter.Mtu() - DataSegmentOverhead
- conn.roundTrip = &RoundTripInfo{
- rto: 100,
- minRtt: config.Tti.GetValue(),
- }
- conn.interval = config.Tti.GetValue()
- conn.receivingWorker = NewReceivingWorker(conn)
- conn.fastresend = 2
- conn.congestionControl = config.Congestion
- conn.sendingWorker = NewSendingWorker(conn)
- conn.dataUpdater = NewUpdater(
- conn.interval,
- predicate.Any(conn.sendingWorker.UpdateNecessary, conn.receivingWorker.UpdateNecessary),
- func() bool {
- return conn.State() == StateTerminated
- },
- conn.updateTask)
- conn.pingUpdater = NewUpdater(
- 3000, // 3 seconds
- func() bool { return conn.State() != StateTerminated },
- func() bool { return conn.State() == StateTerminated },
- conn.updateTask)
- return conn
- }
- func (this *Connection) Elapsed() uint32 {
- return uint32(nowMillisec() - this.since)
- }
- // Read implements the Conn Read method.
- func (this *Connection) Read(b []byte) (int, error) {
- if this == nil {
- return 0, io.EOF
- }
- for {
- if this.State().Is(StateReadyToClose, StateTerminating, StateTerminated) {
- return 0, io.EOF
- }
- nBytes := this.receivingWorker.Read(b)
- if nBytes > 0 {
- return nBytes, nil
- }
- if this.State() == StatePeerTerminating {
- return 0, io.EOF
- }
- var timer *time.Timer
- if !this.rd.IsZero() {
- duration := this.rd.Sub(time.Now())
- if duration <= 0 {
- return 0, ErrIOTimeout
- }
- timer = time.AfterFunc(duration, this.dataInputCond.Signal)
- }
- this.dataInputCond.L.Lock()
- this.dataInputCond.Wait()
- this.dataInputCond.L.Unlock()
- if timer != nil {
- timer.Stop()
- }
- if !this.rd.IsZero() && this.rd.Before(time.Now()) {
- return 0, ErrIOTimeout
- }
- }
- }
- // Write implements the Conn Write method.
- func (this *Connection) Write(b []byte) (int, error) {
- totalWritten := 0
- for {
- if this == nil || this.State() != StateActive {
- return totalWritten, io.ErrClosedPipe
- }
- nBytes := this.sendingWorker.Push(b[totalWritten:])
- this.dataUpdater.WakeUp()
- if nBytes > 0 {
- totalWritten += nBytes
- if totalWritten == len(b) {
- return totalWritten, nil
- }
- }
- var timer *time.Timer
- if !this.wd.IsZero() {
- duration := this.wd.Sub(time.Now())
- if duration <= 0 {
- return totalWritten, ErrIOTimeout
- }
- timer = time.AfterFunc(duration, this.dataOutputCond.Signal)
- }
- this.dataOutputCond.L.Lock()
- this.dataOutputCond.Wait()
- this.dataOutputCond.L.Unlock()
- if timer != nil {
- timer.Stop()
- }
- if !this.wd.IsZero() && this.wd.Before(time.Now()) {
- return totalWritten, ErrIOTimeout
- }
- }
- }
- func (this *Connection) SetState(state State) {
- current := this.Elapsed()
- atomic.StoreInt32((*int32)(&this.state), int32(state))
- atomic.StoreUint32(&this.stateBeginTime, current)
- log.Debug("KCP|Connection: #", this.conv, " entering state ", state, " at ", current)
- switch state {
- case StateReadyToClose:
- this.receivingWorker.CloseRead()
- this.dataUpdater.WakeUp()
- case StatePeerClosed:
- this.sendingWorker.CloseWrite()
- this.dataUpdater.WakeUp()
- case StateTerminating:
- this.receivingWorker.CloseRead()
- this.sendingWorker.CloseWrite()
- this.dataUpdater.interval = time.Second
- this.dataUpdater.WakeUp()
- case StatePeerTerminating:
- this.sendingWorker.CloseWrite()
- this.dataUpdater.WakeUp()
- case StateTerminated:
- this.receivingWorker.CloseRead()
- this.sendingWorker.CloseWrite()
- this.dataUpdater.interval = time.Second
- this.dataUpdater.WakeUp()
- this.Terminate()
- }
- }
- // Close closes the connection.
- func (this *Connection) Close() error {
- if this == nil {
- return ErrClosedConnection
- }
- this.dataInputCond.Broadcast()
- this.dataOutputCond.Broadcast()
- state := this.State()
- if state.Is(StateReadyToClose, StateTerminating, StateTerminated) {
- return ErrClosedConnection
- }
- log.Info("KCP|Connection: Closing connection to ", this.remote)
- if state == StateActive {
- this.SetState(StateReadyToClose)
- }
- if state == StatePeerClosed {
- this.SetState(StateTerminating)
- }
- if state == StatePeerTerminating {
- this.SetState(StateTerminated)
- }
- return nil
- }
- // LocalAddr returns the local network address. The Addr returned is shared by all invocations of LocalAddr, so do not modify it.
- func (this *Connection) LocalAddr() net.Addr {
- if this == nil {
- return nil
- }
- return this.local
- }
- // RemoteAddr returns the remote network address. The Addr returned is shared by all invocations of RemoteAddr, so do not modify it.
- func (this *Connection) RemoteAddr() net.Addr {
- if this == nil {
- return nil
- }
- return this.remote
- }
- // SetDeadline sets the deadline associated with the listener. A zero time value disables the deadline.
- func (this *Connection) SetDeadline(t time.Time) error {
- if err := this.SetReadDeadline(t); err != nil {
- return err
- }
- if err := this.SetWriteDeadline(t); err != nil {
- return err
- }
- return nil
- }
- // SetReadDeadline implements the Conn SetReadDeadline method.
- func (this *Connection) SetReadDeadline(t time.Time) error {
- if this == nil || this.State() != StateActive {
- return ErrClosedConnection
- }
- this.rd = t
- return nil
- }
- // SetWriteDeadline implements the Conn SetWriteDeadline method.
- func (this *Connection) SetWriteDeadline(t time.Time) error {
- if this == nil || this.State() != StateActive {
- return ErrClosedConnection
- }
- this.wd = t
- return nil
- }
- // kcp update, input loop
- func (this *Connection) updateTask() {
- this.flush()
- }
- func (this *Connection) FetchInputFrom(conn io.Reader) {
- go func() {
- payload := alloc.NewLocalBuffer(2048)
- defer payload.Release()
- for this.State() != StateTerminated {
- payload.Reset()
- nBytes, err := conn.Read(payload.Value)
- if err != nil {
- return
- }
- payload.Slice(0, nBytes)
- if this.block.Open(payload) {
- this.Input(payload.Value)
- }
- }
- }()
- }
- func (this *Connection) Reusable() bool {
- return false
- }
- func (this *Connection) SetReusable(b bool) {}
- func (this *Connection) Terminate() {
- if this == nil || this.writer == nil {
- return
- }
- log.Info("KCP|Connection: Terminating connection to ", this.RemoteAddr())
- //this.SetState(StateTerminated)
- this.dataInputCond.Broadcast()
- this.dataOutputCond.Broadcast()
- this.writer.Close()
- }
- func (this *Connection) HandleOption(opt SegmentOption) {
- if (opt & SegmentOptionClose) == SegmentOptionClose {
- this.OnPeerClosed()
- }
- }
- func (this *Connection) OnPeerClosed() {
- state := this.State()
- if state == StateReadyToClose {
- this.SetState(StateTerminating)
- }
- if state == StateActive {
- this.SetState(StatePeerClosed)
- }
- }
- // Input when you received a low level packet (eg. UDP packet), call it
- func (this *Connection) Input(data []byte) int {
- current := this.Elapsed()
- atomic.StoreUint32(&this.lastIncomingTime, current)
- this.dataUpdater.WakeUp()
- var seg Segment
- for {
- seg, data = ReadSegment(data)
- if seg == nil {
- break
- }
- switch seg := seg.(type) {
- case *DataSegment:
- this.HandleOption(seg.Option)
- this.receivingWorker.ProcessSegment(seg)
- this.dataInputCond.Signal()
- case *AckSegment:
- this.HandleOption(seg.Option)
- this.sendingWorker.ProcessSegment(current, seg)
- this.dataOutputCond.Signal()
- case *CmdOnlySegment:
- this.HandleOption(seg.Option)
- if seg.Command == CommandTerminate {
- state := this.State()
- if state == StateActive ||
- state == StatePeerClosed {
- this.SetState(StatePeerTerminating)
- } else if state == StateReadyToClose {
- this.SetState(StateTerminating)
- } else if state == StateTerminating {
- this.SetState(StateTerminated)
- }
- }
- this.sendingWorker.ProcessReceivingNext(seg.ReceivinNext)
- this.receivingWorker.ProcessSendingNext(seg.SendingNext)
- this.roundTrip.UpdatePeerRTO(seg.PeerRTO, current)
- seg.Release()
- default:
- }
- }
- return 0
- }
- func (this *Connection) flush() {
- current := this.Elapsed()
- if this.State() == StateTerminated {
- return
- }
- if this.State() == StateActive && current-atomic.LoadUint32(&this.lastIncomingTime) >= 30000 {
- this.Close()
- }
- if this.State() == StateReadyToClose && this.sendingWorker.IsEmpty() {
- this.SetState(StateTerminating)
- }
- if this.State() == StateTerminating {
- log.Debug("KCP|Connection: #", this.conv, " sending terminating cmd.")
- seg := NewCmdOnlySegment()
- defer seg.Release()
- seg.Conv = this.conv
- seg.Command = CommandTerminate
- this.output.Write(seg)
- this.output.Flush()
- if current-atomic.LoadUint32(&this.stateBeginTime) > 8000 {
- this.SetState(StateTerminated)
- }
- return
- }
- if this.State() == StatePeerTerminating && current-atomic.LoadUint32(&this.stateBeginTime) > 4000 {
- this.SetState(StateTerminating)
- }
- if this.State() == StateReadyToClose && current-atomic.LoadUint32(&this.stateBeginTime) > 15000 {
- this.SetState(StateTerminating)
- }
- // flush acknowledges
- this.receivingWorker.Flush(current)
- this.sendingWorker.Flush(current)
- if current-atomic.LoadUint32(&this.lastPingTime) >= 3000 {
- seg := NewCmdOnlySegment()
- seg.Conv = this.conv
- seg.Command = CommandPing
- seg.ReceivinNext = this.receivingWorker.nextNumber
- seg.SendingNext = this.sendingWorker.firstUnacknowledged
- seg.PeerRTO = this.roundTrip.Timeout()
- if this.State() == StateReadyToClose {
- seg.Option = SegmentOptionClose
- }
- this.output.Write(seg)
- this.lastPingTime = current
- seg.Release()
- }
- // flash remain segments
- this.output.Flush()
- }
- func (this *Connection) State() State {
- return State(atomic.LoadInt32((*int32)(&this.state)))
- }
|