session.go 1.9 KB

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  1. package mux
  2. import (
  3. "sync"
  4. "v2ray.com/core/transport/ray"
  5. )
  6. type SessionManager struct {
  7. sync.RWMutex
  8. count uint16
  9. sessions map[uint16]*Session
  10. closed bool
  11. }
  12. func NewSessionManager() *SessionManager {
  13. return &SessionManager{
  14. count: 0,
  15. sessions: make(map[uint16]*Session, 32),
  16. }
  17. }
  18. func (m *SessionManager) Size() int {
  19. m.RLock()
  20. defer m.RUnlock()
  21. return len(m.sessions)
  22. }
  23. func (m *SessionManager) Allocate() *Session {
  24. m.Lock()
  25. defer m.Unlock()
  26. if m.closed {
  27. return nil
  28. }
  29. m.count++
  30. s := &Session{
  31. ID: m.count,
  32. parent: m,
  33. }
  34. m.sessions[s.ID] = s
  35. return s
  36. }
  37. func (m *SessionManager) Add(s *Session) {
  38. m.Lock()
  39. defer m.Unlock()
  40. m.sessions[s.ID] = s
  41. }
  42. func (m *SessionManager) Remove(id uint16) {
  43. m.Lock()
  44. defer m.Unlock()
  45. delete(m.sessions, id)
  46. }
  47. func (m *SessionManager) Get(id uint16) (*Session, bool) {
  48. m.RLock()
  49. defer m.RUnlock()
  50. if m.closed {
  51. return nil, false
  52. }
  53. s, found := m.sessions[id]
  54. return s, found
  55. }
  56. func (m *SessionManager) CloseIfNoSession() bool {
  57. m.RLock()
  58. defer m.RUnlock()
  59. if m.closed {
  60. return true
  61. }
  62. if len(m.sessions) == 0 {
  63. return false
  64. }
  65. m.closed = true
  66. return true
  67. }
  68. func (m *SessionManager) Close() {
  69. m.RLock()
  70. defer m.RUnlock()
  71. if m.closed {
  72. return
  73. }
  74. m.closed = true
  75. for _, s := range m.sessions {
  76. s.input.Close()
  77. s.output.Close()
  78. }
  79. m.sessions = make(map[uint16]*Session)
  80. }
  81. type Session struct {
  82. sync.Mutex
  83. input ray.InputStream
  84. output ray.OutputStream
  85. parent *SessionManager
  86. ID uint16
  87. uplinkClosed bool
  88. downlinkClosed bool
  89. }
  90. func (s *Session) CloseUplink() {
  91. var allDone bool
  92. s.Lock()
  93. s.uplinkClosed = true
  94. allDone = s.uplinkClosed && s.downlinkClosed
  95. s.Unlock()
  96. if allDone {
  97. s.parent.Remove(s.ID)
  98. }
  99. }
  100. func (s *Session) CloseDownlink() {
  101. var allDone bool
  102. s.Lock()
  103. s.downlinkClosed = true
  104. allDone = s.uplinkClosed && s.downlinkClosed
  105. s.Unlock()
  106. if allDone {
  107. s.parent.Remove(s.ID)
  108. }
  109. }