| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430 | package kcpimport (	"errors"	"io"	"net"	"sync"	"time"	"github.com/v2ray/v2ray-core/common/alloc"	"github.com/v2ray/v2ray-core/common/log")var (	errTimeout          = errors.New("i/o timeout")	errBrokenPipe       = errors.New("broken pipe")	errClosedListener   = errors.New("Listener closed.")	errClosedConnection = errors.New("Connection closed."))type State intconst (	StateActive       State = 0	StateReadyToClose State = 1	StatePeerClosed   State = 2	StateTerminating  State = 3	StateTerminated   State = 4)const (	headerSize uint32 = 2)func nowMillisec() int64 {	now := time.Now()	return now.Unix()*1000 + int64(now.Nanosecond()/1000000)}// Connection is a KCP connection over UDP.type Connection struct {	sync.RWMutex	block         Authenticator	local, remote net.Addr	wd            time.Time // write deadline	writer        io.WriteCloser	since         int64	conv             uint16	state            State	stateBeginTime   uint32	lastIncomingTime uint32	lastPayloadTime  uint32	sendingUpdated   bool	lastPingTime     uint32	mss                        uint32	rx_rttvar, rx_srtt, rx_rto uint32	interval                   uint32	receivingWorker *ReceivingWorker	sendingWorker   *SendingWorker	fastresend        uint32	congestionControl bool	output            *BufferedSegmentWriter}// NewConnection create a new KCP connection between local and remote.func NewConnection(conv uint16, writerCloser io.WriteCloser, local *net.UDPAddr, remote *net.UDPAddr, block Authenticator) *Connection {	log.Debug("KCP|Connection: creating connection ", conv)	conn := new(Connection)	conn.local = local	conn.remote = remote	conn.block = block	conn.writer = writerCloser	conn.since = nowMillisec()	authWriter := &AuthenticationWriter{		Authenticator: block,		Writer:        writerCloser,	}	conn.conv = conv	conn.output = NewSegmentWriter(authWriter)	conn.mss = authWriter.Mtu() - DataSegmentOverhead	conn.rx_rto = 100	conn.interval = effectiveConfig.Tti	conn.receivingWorker = NewReceivingWorker(conn)	conn.fastresend = 2	conn.congestionControl = effectiveConfig.Congestion	conn.sendingWorker = NewSendingWorker(conn)	go conn.updateTask()	return conn}func (this *Connection) Elapsed() uint32 {	return uint32(nowMillisec() - this.since)}// Read implements the Conn Read method.func (this *Connection) Read(b []byte) (int, error) {	if this == nil {		return 0, io.EOF	}	state := this.State()	if state == StateTerminating || state == StateTerminated {		return 0, io.EOF	}	return this.receivingWorker.Read(b)}// Write implements the Conn Write method.func (this *Connection) Write(b []byte) (int, error) {	if this == nil || this.State() != StateActive {		return 0, io.ErrClosedPipe	}	totalWritten := 0	for {		if this == nil || this.State() != StateActive {			return totalWritten, io.ErrClosedPipe		}		nBytes := this.sendingWorker.Push(b[totalWritten:])		if nBytes > 0 {			totalWritten += nBytes			if totalWritten == len(b) {				return totalWritten, nil			}		}		if !this.wd.IsZero() && this.wd.Before(time.Now()) {			return totalWritten, errTimeout		}		// Sending windows is 1024 for the moment. This amount is not gonna sent in 1 sec.		time.Sleep(time.Second)	}}func (this *Connection) SetState(state State) {	this.Lock()	this.state = state	this.stateBeginTime = this.Elapsed()	this.Unlock()	switch state {	case StateReadyToClose:		this.receivingWorker.CloseRead()	case StatePeerClosed:		this.sendingWorker.CloseWrite()	case StateTerminating:		this.receivingWorker.CloseRead()		this.sendingWorker.CloseWrite()	case StateTerminated:		this.receivingWorker.CloseRead()		this.sendingWorker.CloseWrite()	}}// Close closes the connection.func (this *Connection) Close() error {	if this == nil {		return errClosedConnection	}	state := this.State()	if state == StateReadyToClose ||		state == StateTerminating ||		state == StateTerminated {		return errClosedConnection	}	log.Debug("KCP|Connection: Closing connection to ", this.remote)	if state == StateActive {		this.SetState(StateReadyToClose)	}	if state == StatePeerClosed {		this.SetState(StateTerminating)	}	return nil}// LocalAddr returns the local network address. The Addr returned is shared by all invocations of LocalAddr, so do not modify it.func (this *Connection) LocalAddr() net.Addr {	if this == nil {		return nil	}	return this.local}// RemoteAddr returns the remote network address. The Addr returned is shared by all invocations of RemoteAddr, so do not modify it.func (this *Connection) RemoteAddr() net.Addr {	if this == nil {		return nil	}	return this.remote}// SetDeadline sets the deadline associated with the listener. A zero time value disables the deadline.func (this *Connection) SetDeadline(t time.Time) error {	if err := this.SetReadDeadline(t); err != nil {		return err	}	if err := this.SetWriteDeadline(t); err != nil {		return err	}	return nil}// SetReadDeadline implements the Conn SetReadDeadline method.func (this *Connection) SetReadDeadline(t time.Time) error {	if this == nil || this.State() != StateActive {		return errClosedConnection	}	this.receivingWorker.SetReadDeadline(t)	return nil}// SetWriteDeadline implements the Conn SetWriteDeadline method.func (this *Connection) SetWriteDeadline(t time.Time) error {	if this == nil || this.State() != StateActive {		return errClosedConnection	}	this.wd = t	return nil}// kcp update, input loopfunc (this *Connection) updateTask() {	for this.State() != StateTerminated {		this.flush()		interval := time.Duration(effectiveConfig.Tti) * time.Millisecond		if this.State() == StateTerminating {			interval = time.Second		}		time.Sleep(interval)	}	this.Terminate()}func (this *Connection) FetchInputFrom(conn net.Conn) {	go func() {		for {			payload := alloc.NewBuffer()			nBytes, err := conn.Read(payload.Value)			if err != nil {				payload.Release()				return			}			payload.Slice(0, nBytes)			if this.block.Open(payload) {				this.Input(payload.Value)			} else {				log.Info("KCP|Connection: Invalid response from ", conn.RemoteAddr())			}			payload.Release()		}	}()}func (this *Connection) Reusable() bool {	return false}func (this *Connection) SetReusable(b bool) {}func (this *Connection) Terminate() {	if this == nil || this.writer == nil {		return	}	log.Info("Terminating connection to ", this.RemoteAddr())	this.writer.Close()}func (this *Connection) HandleOption(opt SegmentOption) {	if (opt & SegmentOptionClose) == SegmentOptionClose {		this.OnPeerClosed()	}}func (this *Connection) OnPeerClosed() {	state := this.State()	if state == StateReadyToClose {		this.SetState(StateTerminating)	}	if state == StateActive {		this.SetState(StatePeerClosed)	}}// https://tools.ietf.org/html/rfc6298func (this *Connection) update_ack(rtt int32) {	this.Lock()	defer this.Unlock()	if this.rx_srtt == 0 {		this.rx_srtt = uint32(rtt)		this.rx_rttvar = uint32(rtt) / 2	} else {		delta := rtt - int32(this.rx_srtt)		if delta < 0 {			delta = -delta		}		this.rx_rttvar = (3*this.rx_rttvar + uint32(delta)) / 4		this.rx_srtt = (7*this.rx_srtt + uint32(rtt)) / 8		if this.rx_srtt < this.interval {			this.rx_srtt = this.interval		}	}	var rto uint32	if this.interval < 4*this.rx_rttvar {		rto = this.rx_srtt + 4*this.rx_rttvar	} else {		rto = this.rx_srtt + this.interval	}	if rto > 10000 {		rto = 10000	}	this.rx_rto = rto * 3 / 2}// Input when you received a low level packet (eg. UDP packet), call itfunc (kcp *Connection) Input(data []byte) int {	current := kcp.Elapsed()	kcp.lastIncomingTime = current	var seg Segment	for {		seg, data = ReadSegment(data)		if seg == nil {			break		}		switch seg := seg.(type) {		case *DataSegment:			kcp.HandleOption(seg.Opt)			kcp.receivingWorker.ProcessSegment(seg)			kcp.lastPayloadTime = current		case *AckSegment:			kcp.HandleOption(seg.Opt)			kcp.sendingWorker.ProcessSegment(current, seg)			kcp.lastPayloadTime = current		case *CmdOnlySegment:			kcp.HandleOption(seg.Opt)			if seg.Cmd == SegmentCommandTerminated {				if kcp.state == StateActive ||					kcp.state == StateReadyToClose ||					kcp.state == StatePeerClosed {					kcp.SetState(StateTerminating)				} else if kcp.state == StateTerminating {					kcp.SetState(StateTerminated)				}			}			kcp.sendingWorker.ProcessReceivingNext(seg.ReceivinNext)			kcp.receivingWorker.ProcessSendingNext(seg.SendingNext)		default:		}	}	return 0}func (this *Connection) flush() {	current := this.Elapsed()	state := this.State()	if state == StateTerminated {		return	}	if state == StateActive && current-this.lastPayloadTime >= 30000 {		this.Close()	}	if state == StateTerminating {		this.output.Write(&CmdOnlySegment{			Conv: this.conv,			Cmd:  SegmentCommandTerminated,		})		this.output.Flush()		if current-this.stateBeginTime > 8000 {			this.SetState(StateTerminated)		}		return	}	if state == StateReadyToClose && current-this.stateBeginTime > 15000 {		this.SetState(StateTerminating)	}	// flush acknowledges	this.receivingWorker.Flush(current)	this.sendingWorker.Flush(current)	if this.sendingWorker.PingNecessary() || this.receivingWorker.PingNecessary() || current-this.lastPingTime >= 5000 {		seg := NewCmdOnlySegment()		seg.Conv = this.conv		seg.Cmd = SegmentCommandPing		seg.ReceivinNext = this.receivingWorker.nextNumber		seg.SendingNext = this.sendingWorker.firstUnacknowledged		if state == StateReadyToClose {			seg.Opt = SegmentOptionClose		}		this.output.Write(seg)		this.lastPingTime = current		this.sendingUpdated = false		seg.Release()	}	// flash remain segments	this.output.Flush()}func (this *Connection) State() State {	this.RLock()	defer this.RUnlock()	return this.state}
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