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							- package shadowsocks
 
- import (
 
- 	"bytes"
 
- 	"crypto/hmac"
 
- 	"crypto/sha1"
 
- 	"io"
 
- 	"v2ray.com/core/common/alloc"
 
- 	"v2ray.com/core/common/errors"
 
- 	"v2ray.com/core/common/serial"
 
- )
 
- const (
 
- 	AuthSize = 10
 
- )
 
- type KeyGenerator func() []byte
 
- type Authenticator struct {
 
- 	key KeyGenerator
 
- }
 
- func NewAuthenticator(keygen KeyGenerator) *Authenticator {
 
- 	return &Authenticator{
 
- 		key: keygen,
 
- 	}
 
- }
 
- func (v *Authenticator) Authenticate(auth []byte, data []byte) []byte {
 
- 	hasher := hmac.New(sha1.New, v.key())
 
- 	hasher.Write(data)
 
- 	res := hasher.Sum(nil)
 
- 	return append(auth, res[:AuthSize]...)
 
- }
 
- func HeaderKeyGenerator(key []byte, iv []byte) func() []byte {
 
- 	return func() []byte {
 
- 		newKey := make([]byte, 0, len(key)+len(iv))
 
- 		newKey = append(newKey, iv...)
 
- 		newKey = append(newKey, key...)
 
- 		return newKey
 
- 	}
 
- }
 
- func ChunkKeyGenerator(iv []byte) func() []byte {
 
- 	chunkId := 0
 
- 	return func() []byte {
 
- 		newKey := make([]byte, 0, len(iv)+4)
 
- 		newKey = append(newKey, iv...)
 
- 		newKey = serial.IntToBytes(chunkId, newKey)
 
- 		chunkId++
 
- 		return newKey
 
- 	}
 
- }
 
- type ChunkReader struct {
 
- 	reader io.Reader
 
- 	auth   *Authenticator
 
- }
 
- func NewChunkReader(reader io.Reader, auth *Authenticator) *ChunkReader {
 
- 	return &ChunkReader{
 
- 		reader: reader,
 
- 		auth:   auth,
 
- 	}
 
- }
 
- func (v *ChunkReader) Release() {
 
- 	v.reader = nil
 
- 	v.auth = nil
 
- }
 
- func (v *ChunkReader) Read() (*alloc.Buffer, error) {
 
- 	buffer := alloc.NewBuffer()
 
- 	if _, err := io.ReadFull(v.reader, buffer.Value[:2]); err != nil {
 
- 		buffer.Release()
 
- 		return nil, err
 
- 	}
 
- 	// There is a potential buffer overflow here. Large buffer is 64K bytes,
 
- 	// while uin16 + 10 will be more than that
 
- 	length := serial.BytesToUint16(buffer.Value[:2]) + AuthSize
 
- 	if length > alloc.BufferSize {
 
- 		// Theoretically the size of a chunk is 64K, but most Shadowsocks implementations used <4K buffer.
 
- 		buffer.Release()
 
- 		buffer = alloc.NewLocalBuffer(int(length) + 128)
 
- 	}
 
- 	if _, err := io.ReadFull(v.reader, buffer.Value[:length]); err != nil {
 
- 		buffer.Release()
 
- 		return nil, err
 
- 	}
 
- 	buffer.Slice(0, int(length))
 
- 	authBytes := buffer.Value[:AuthSize]
 
- 	payload := buffer.Value[AuthSize:]
 
- 	actualAuthBytes := v.auth.Authenticate(nil, payload)
 
- 	if !bytes.Equal(authBytes, actualAuthBytes) {
 
- 		buffer.Release()
 
- 		return nil, errors.New("Shadowsocks|AuthenticationReader: Invalid auth.")
 
- 	}
 
- 	buffer.SliceFrom(AuthSize)
 
- 	return buffer, nil
 
- }
 
- type ChunkWriter struct {
 
- 	writer io.Writer
 
- 	auth   *Authenticator
 
- }
 
- func NewChunkWriter(writer io.Writer, auth *Authenticator) *ChunkWriter {
 
- 	return &ChunkWriter{
 
- 		writer: writer,
 
- 		auth:   auth,
 
- 	}
 
- }
 
- func (v *ChunkWriter) Release() {
 
- 	v.writer = nil
 
- 	v.auth = nil
 
- }
 
- func (v *ChunkWriter) Write(payload *alloc.Buffer) error {
 
- 	totalLength := payload.Len()
 
- 	payload.SliceBack(AuthSize)
 
- 	v.auth.Authenticate(payload.Value[:0], payload.Value[AuthSize:])
 
- 	payload.PrependUint16(uint16(totalLength))
 
- 	_, err := v.writer.Write(payload.Bytes())
 
- 	return err
 
- }
 
 
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