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- package kcp
- import (
- "sync"
- )
- type SendingWindow struct {
- start uint32
- cap uint32
- len uint32
- last uint32
- data []*DataSegment
- prev []uint32
- next []uint32
- totalInFlightSize uint32
- writer SegmentWriter
- onPacketLoss func(uint32)
- }
- func NewSendingWindow(size uint32, writer SegmentWriter, onPacketLoss func(uint32)) *SendingWindow {
- window := &SendingWindow{
- start: 0,
- cap: size,
- len: 0,
- last: 0,
- data: make([]*DataSegment, size),
- prev: make([]uint32, size),
- next: make([]uint32, size),
- writer: writer,
- onPacketLoss: onPacketLoss,
- }
- return window
- }
- func (this *SendingWindow) Len() int {
- return int(this.len)
- }
- func (this *SendingWindow) IsEmpty() bool {
- return this.len == 0
- }
- func (this *SendingWindow) Size() uint32 {
- return this.cap
- }
- func (this *SendingWindow) IsFull() bool {
- return this.len == this.cap
- }
- func (this *SendingWindow) Push(seg *DataSegment) {
- pos := (this.start + this.len) % this.cap
- this.data[pos] = seg
- if this.len > 0 {
- this.next[this.last] = pos
- this.prev[pos] = this.last
- }
- this.last = pos
- this.len++
- }
- func (this *SendingWindow) First() *DataSegment {
- return this.data[this.start]
- }
- func (this *SendingWindow) Clear(una uint32) {
- for !this.IsEmpty() && this.data[this.start].Number < una {
- this.Remove(0)
- }
- }
- func (this *SendingWindow) Remove(idx uint32) {
- if this.len == 0 {
- return
- }
- pos := (this.start + idx) % this.cap
- seg := this.data[pos]
- if seg == nil {
- return
- }
- this.totalInFlightSize--
- seg.Release()
- this.data[pos] = nil
- if pos == this.start && pos == this.last {
- this.len = 0
- this.start = 0
- this.last = 0
- } else if pos == this.start {
- delta := this.next[pos] - this.start
- if this.next[pos] < this.start {
- delta = this.next[pos] + this.cap - this.start
- }
- this.start = this.next[pos]
- this.len -= delta
- } else if pos == this.last {
- this.last = this.prev[pos]
- } else {
- this.next[this.prev[pos]] = this.next[pos]
- this.prev[this.next[pos]] = this.prev[pos]
- }
- }
- func (this *SendingWindow) HandleFastAck(number uint32) {
- if this.len == 0 {
- return
- }
- for i := this.start; ; i = this.next[i] {
- seg := this.data[i]
- if number-seg.Number > 0x7FFFFFFF {
- break
- }
- if number != seg.Number {
- seg.ackSkipped++
- }
- if i == this.last {
- break
- }
- }
- }
- func (this *SendingWindow) Flush(current uint32, resend uint32, rto uint32, maxInFlightSize uint32) {
- if this.IsEmpty() {
- return
- }
- var lost uint32
- var inFlightSize uint32
- for i := this.start; ; i = this.next[i] {
- segment := this.data[i]
- needsend := false
- if segment.transmit == 0 {
- needsend = true
- segment.transmit++
- segment.timeout = current + rto
- this.totalInFlightSize++
- } else if current-segment.timeout < 0x7FFFFFFF {
- needsend = true
- segment.transmit++
- segment.timeout = current + rto
- lost++
- } else if segment.ackSkipped >= resend {
- needsend = true
- segment.transmit++
- segment.ackSkipped = 0
- segment.timeout = current + rto
- }
- if needsend {
- segment.Timestamp = current
- this.writer.Write(segment)
- inFlightSize++
- if inFlightSize >= maxInFlightSize {
- break
- }
- }
- if i == this.last {
- break
- }
- }
- if this.onPacketLoss != nil && inFlightSize > 0 && this.totalInFlightSize != 0 {
- rate := lost * 100 / this.totalInFlightSize
- this.onPacketLoss(rate)
- }
- }
- type SendingWorker struct {
- sync.RWMutex
- conn *Connection
- window *SendingWindow
- firstUnacknowledged uint32
- nextNumber uint32
- remoteNextNumber uint32
- controlWindow uint32
- fastResend uint32
- updated bool
- }
- func NewSendingWorker(kcp *Connection) *SendingWorker {
- worker := &SendingWorker{
- conn: kcp,
- fastResend: 2,
- remoteNextNumber: 32,
- controlWindow: effectiveConfig.GetSendingInFlightSize(),
- }
- worker.window = NewSendingWindow(effectiveConfig.GetSendingBufferSize(), worker, worker.OnPacketLoss)
- return worker
- }
- func (this *SendingWorker) ProcessReceivingNext(nextNumber uint32) {
- this.Lock()
- defer this.Unlock()
- this.ProcessReceivingNextWithoutLock(nextNumber)
- }
- func (this *SendingWorker) ProcessReceivingNextWithoutLock(nextNumber uint32) {
- this.window.Clear(nextNumber)
- this.FindFirstUnacknowledged()
- }
- // Private: Visible for testing.
- func (this *SendingWorker) FindFirstUnacknowledged() {
- prevUna := this.firstUnacknowledged
- if !this.window.IsEmpty() {
- this.firstUnacknowledged = this.window.First().Number
- } else {
- this.firstUnacknowledged = this.nextNumber
- }
- if this.firstUnacknowledged != prevUna {
- this.updated = true
- }
- }
- // Private: Visible for testing.
- func (this *SendingWorker) ProcessAck(number uint32) {
- // number < this.firstUnacknowledged || number >= this.nextNumber
- if number-this.firstUnacknowledged > 0x7FFFFFFF || number-this.nextNumber < 0x7FFFFFFF {
- return
- }
- this.window.Remove(number - this.firstUnacknowledged)
- this.FindFirstUnacknowledged()
- }
- func (this *SendingWorker) ProcessSegment(current uint32, seg *AckSegment) {
- defer seg.Release()
- this.Lock()
- defer this.Unlock()
- if this.remoteNextNumber < seg.ReceivingWindow {
- this.remoteNextNumber = seg.ReceivingWindow
- }
- this.ProcessReceivingNextWithoutLock(seg.ReceivingNext)
- if current-seg.Timestamp < 10000 {
- this.conn.roundTrip.Update(current-seg.Timestamp, current)
- }
- var maxack uint32
- for i := 0; i < int(seg.Count); i++ {
- number := seg.NumberList[i]
- this.ProcessAck(number)
- if maxack < number {
- maxack = number
- }
- }
- this.window.HandleFastAck(maxack)
- }
- func (this *SendingWorker) Push(b []byte) int {
- nBytes := 0
- this.Lock()
- defer this.Unlock()
- for len(b) > 0 && !this.window.IsFull() {
- var size int
- if len(b) > int(this.conn.mss) {
- size = int(this.conn.mss)
- } else {
- size = len(b)
- }
- seg := NewDataSegment()
- seg.Data = AllocateBuffer().Clear().Append(b[:size])
- seg.Number = this.nextNumber
- seg.timeout = 0
- seg.ackSkipped = 0
- seg.transmit = 0
- this.window.Push(seg)
- this.nextNumber++
- b = b[size:]
- nBytes += size
- }
- return nBytes
- }
- // Private: Visible for testing.
- func (this *SendingWorker) Write(seg Segment) {
- dataSeg := seg.(*DataSegment)
- dataSeg.Conv = this.conn.conv
- dataSeg.SendingNext = this.firstUnacknowledged
- dataSeg.Option = 0
- if this.conn.State() == StateReadyToClose {
- dataSeg.Option = SegmentOptionClose
- }
- this.conn.output.Write(dataSeg)
- this.updated = false
- }
- func (this *SendingWorker) PingNecessary() bool {
- this.RLock()
- defer this.RUnlock()
- return this.updated
- }
- func (this *SendingWorker) MarkPingNecessary(b bool) {
- this.Lock()
- defer this.Unlock()
- this.updated = b
- }
- func (this *SendingWorker) OnPacketLoss(lossRate uint32) {
- if !effectiveConfig.Congestion || this.conn.roundTrip.Timeout() == 0 {
- return
- }
- if lossRate >= 15 {
- this.controlWindow = 3 * this.controlWindow / 4
- } else if lossRate <= 5 {
- this.controlWindow += this.controlWindow / 4
- }
- if this.controlWindow < 16 {
- this.controlWindow = 16
- }
- if this.controlWindow > 2*effectiveConfig.GetSendingInFlightSize() {
- this.controlWindow = 2 * effectiveConfig.GetSendingInFlightSize()
- }
- }
- func (this *SendingWorker) Flush(current uint32) {
- this.Lock()
- defer this.Unlock()
- cwnd := this.firstUnacknowledged + effectiveConfig.GetSendingInFlightSize()
- if cwnd > this.remoteNextNumber {
- cwnd = this.remoteNextNumber
- }
- if effectiveConfig.Congestion && cwnd > this.firstUnacknowledged+this.controlWindow {
- cwnd = this.firstUnacknowledged + this.controlWindow
- }
- if !this.window.IsEmpty() {
- this.window.Flush(current, this.conn.fastresend, this.conn.roundTrip.Timeout(), cwnd)
- }
- }
- func (this *SendingWorker) CloseWrite() {
- this.Lock()
- defer this.Unlock()
- this.window.Clear(0xFFFFFFFF)
- }
- func (this *SendingWorker) IsEmpty() bool {
- this.RLock()
- defer this.RUnlock()
- return this.window.IsEmpty()
- }
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