| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293 | package socksimport (	"errors"	"io"	"net"	"sync"	"time"	"github.com/v2ray/v2ray-core/app"	"github.com/v2ray/v2ray-core/common/alloc"	"github.com/v2ray/v2ray-core/common/log"	v2net "github.com/v2ray/v2ray-core/common/net"	"github.com/v2ray/v2ray-core/common/retry"	"github.com/v2ray/v2ray-core/proxy"	"github.com/v2ray/v2ray-core/proxy/socks/protocol")var (	UnsupportedSocksCommand = errors.New("Unsupported socks command.")	UnsupportedAuthMethod   = errors.New("Unsupported auth method."))// SocksServer is a SOCKS 5 proxy servertype SocksServer struct {	tcpMutex    sync.RWMutex	udpMutex    sync.RWMutex	accepting   bool	space       app.Space	config      *Config	tcpListener *net.TCPListener	udpConn     *net.UDPConn	udpAddress  v2net.Destination}func NewSocksServer(space app.Space, config *Config) *SocksServer {	return &SocksServer{		space:  space,		config: config,	}}func (this *SocksServer) Close() {	this.accepting = false	if this.tcpListener != nil {		this.tcpListener.Close()		this.tcpMutex.Lock()		this.tcpListener = nil		this.tcpMutex.Unlock()	}	if this.udpConn != nil {		this.udpConn.Close()		this.udpMutex.Lock()		this.udpConn = nil		this.udpMutex.Unlock()	}}func (this *SocksServer) Listen(port v2net.Port) error {	listener, err := net.ListenTCP("tcp", &net.TCPAddr{		IP:   []byte{0, 0, 0, 0},		Port: int(port),		Zone: "",	})	if err != nil {		log.Error("Socks failed to listen on port %d: %v", port, err)		return err	}	this.accepting = true	this.tcpMutex.Lock()	this.tcpListener = listener	this.tcpMutex.Unlock()	go this.AcceptConnections()	if this.config.UDPEnabled {		this.ListenUDP(port)	}	return nil}func (this *SocksServer) AcceptConnections() {	for this.accepting {		retry.Timed(100 /* times */, 100 /* ms */).On(func() error {			this.tcpMutex.RLock()			defer this.tcpMutex.RUnlock()			if !this.accepting {				return nil			}			connection, err := this.tcpListener.AcceptTCP()			if err != nil {				log.Error("Socks failed to accept new connection %v", err)				return err			}			go this.HandleConnection(connection)			return nil		})	}}func (this *SocksServer) HandleConnection(connection *net.TCPConn) error {	defer connection.Close()	reader := v2net.NewTimeOutReader(120, connection)	auth, auth4, err := protocol.ReadAuthentication(reader)	if err != nil && err != protocol.Socks4Downgrade {		log.Error("Socks failed to read authentication: %v", err)		return err	}	if err != nil && err == protocol.Socks4Downgrade {		return this.handleSocks4(reader, connection, auth4)	} else {		return this.handleSocks5(reader, connection, auth)	}}func (this *SocksServer) handleSocks5(reader *v2net.TimeOutReader, writer io.Writer, auth protocol.Socks5AuthenticationRequest) error {	expectedAuthMethod := protocol.AuthNotRequired	if this.config.AuthType == AuthTypePassword {		expectedAuthMethod = protocol.AuthUserPass	}	if !auth.HasAuthMethod(expectedAuthMethod) {		authResponse := protocol.NewAuthenticationResponse(protocol.AuthNoMatchingMethod)		err := protocol.WriteAuthentication(writer, authResponse)		if err != nil {			log.Error("Socks failed to write authentication: %v", err)			return err		}		log.Warning("Socks client doesn't support allowed any auth methods.")		return UnsupportedAuthMethod	}	authResponse := protocol.NewAuthenticationResponse(expectedAuthMethod)	err := protocol.WriteAuthentication(writer, authResponse)	if err != nil {		log.Error("Socks failed to write authentication: %v", err)		return err	}	if this.config.AuthType == AuthTypePassword {		upRequest, err := protocol.ReadUserPassRequest(reader)		if err != nil {			log.Error("Socks failed to read username and password: %v", err)			return err		}		status := byte(0)		if !this.config.HasAccount(upRequest.Username(), upRequest.Password()) {			status = byte(0xFF)		}		upResponse := protocol.NewSocks5UserPassResponse(status)		err = protocol.WriteUserPassResponse(writer, upResponse)		if err != nil {			log.Error("Socks failed to write user pass response: %v", err)			return err		}		if status != byte(0) {			log.Warning("Invalid user account: %s", upRequest.AuthDetail())			return proxy.InvalidAuthentication		}	}	request, err := protocol.ReadRequest(reader)	if err != nil {		log.Error("Socks failed to read request: %v", err)		return err	}	if request.Command == protocol.CmdUdpAssociate && this.config.UDPEnabled {		return this.handleUDP(reader, writer)	}	if request.Command == protocol.CmdBind || request.Command == protocol.CmdUdpAssociate {		response := protocol.NewSocks5Response()		response.Error = protocol.ErrorCommandNotSupported		response.Port = v2net.Port(0)		response.SetIPv4([]byte{0, 0, 0, 0})		responseBuffer := alloc.NewSmallBuffer().Clear()		response.Write(responseBuffer)		_, err = writer.Write(responseBuffer.Value)		responseBuffer.Release()		if err != nil {			log.Error("Socks failed to write response: %v", err)			return err		}		log.Warning("Unsupported socks command %d", request.Command)		return UnsupportedSocksCommand	}	response := protocol.NewSocks5Response()	response.Error = protocol.ErrorSuccess	// Some SOCKS software requires a value other than dest. Let's fake one:	response.Port = v2net.Port(1717)	response.SetIPv4([]byte{0, 0, 0, 0})	responseBuffer := alloc.NewSmallBuffer().Clear()	response.Write(responseBuffer)	_, err = writer.Write(responseBuffer.Value)	responseBuffer.Release()	if err != nil {		log.Error("Socks failed to write response: %v", err)		return err	}	dest := request.Destination()	log.Info("TCP Connect request to %s", dest.String())	packet := v2net.NewPacket(dest, nil, true)	this.transport(reader, writer, packet)	return nil}func (this *SocksServer) handleUDP(reader *v2net.TimeOutReader, writer io.Writer) error {	response := protocol.NewSocks5Response()	response.Error = protocol.ErrorSuccess	udpAddr := this.udpAddress	response.Port = udpAddr.Port()	switch {	case udpAddr.Address().IsIPv4():		response.SetIPv4(udpAddr.Address().IP())	case udpAddr.Address().IsIPv6():		response.SetIPv6(udpAddr.Address().IP())	case udpAddr.Address().IsDomain():		response.SetDomain(udpAddr.Address().Domain())	}	responseBuffer := alloc.NewSmallBuffer().Clear()	response.Write(responseBuffer)	_, err := writer.Write(responseBuffer.Value)	responseBuffer.Release()	if err != nil {		log.Error("Socks failed to write response: %v", err)		return err	}	reader.SetTimeOut(300)      /* 5 minutes */	v2net.ReadFrom(reader, nil) // Just in case of anything left in the socket	// The TCP connection closes after this method returns. We need to wait until	// the client closes it.	// TODO: get notified from UDP part	<-time.After(5 * time.Minute)	return nil}func (this *SocksServer) handleSocks4(reader io.Reader, writer io.Writer, auth protocol.Socks4AuthenticationRequest) error {	result := protocol.Socks4RequestGranted	if auth.Command == protocol.CmdBind {		result = protocol.Socks4RequestRejected	}	socks4Response := protocol.NewSocks4AuthenticationResponse(result, auth.Port, auth.IP[:])	responseBuffer := alloc.NewSmallBuffer().Clear()	socks4Response.Write(responseBuffer)	writer.Write(responseBuffer.Value)	responseBuffer.Release()	if result == protocol.Socks4RequestRejected {		log.Warning("Unsupported socks 4 command %d", auth.Command)		return UnsupportedSocksCommand	}	dest := v2net.TCPDestination(v2net.IPAddress(auth.IP[:]), auth.Port)	packet := v2net.NewPacket(dest, nil, true)	this.transport(reader, writer, packet)	return nil}func (this *SocksServer) transport(reader io.Reader, writer io.Writer, firstPacket v2net.Packet) {	ray := this.space.PacketDispatcher().DispatchToOutbound(firstPacket)	input := ray.InboundInput()	output := ray.InboundOutput()	var inputFinish, outputFinish sync.Mutex	inputFinish.Lock()	outputFinish.Lock()	go func() {		v2net.ReaderToChan(input, reader)		inputFinish.Unlock()		close(input)	}()	go func() {		v2net.ChanToWriter(writer, output)		outputFinish.Unlock()	}()	outputFinish.Lock()}
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