| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 | package socksimport (	"net"	"github.com/v2ray/v2ray-core/common/alloc"	"github.com/v2ray/v2ray-core/common/log"	v2net "github.com/v2ray/v2ray-core/common/net"	"github.com/v2ray/v2ray-core/proxy/socks/protocol")func (this *SocksServer) ListenUDP(port v2net.Port) error {	addr := &net.UDPAddr{		IP:   net.IP{0, 0, 0, 0},		Port: int(port),		Zone: "",	}	conn, err := net.ListenUDP("udp", addr)	if err != nil {		log.Error("Socks failed to listen UDP on port %d: %v", port, err)		return err	}	this.udpMutex.Lock()	this.udpAddress = v2net.UDPDestination(this.config.Address, port)	this.udpConn = conn	this.udpMutex.Unlock()	go this.AcceptPackets()	return nil}func (this *SocksServer) AcceptPackets() error {	for this.accepting {		buffer := alloc.NewBuffer()		this.udpMutex.RLock()		if !this.accepting {			this.udpMutex.RUnlock()			return nil		}		nBytes, addr, err := this.udpConn.ReadFromUDP(buffer.Value)		this.udpMutex.RUnlock()		if err != nil {			log.Error("Socks failed to read UDP packets: %v", err)			buffer.Release()			continue		}		log.Info("Client UDP connection from %v", addr)		request, err := protocol.ReadUDPRequest(buffer.Value[:nBytes])		buffer.Release()		if err != nil {			log.Error("Socks failed to parse UDP request: %v", err)			continue		}		if request.Data == nil || request.Data.Len() == 0 {			continue		}		if request.Fragment != 0 {			log.Warning("Dropping fragmented UDP packets.")			// TODO handle fragments			request.Data.Release()			continue		}		udpPacket := v2net.NewPacket(request.Destination(), request.Data, false)		log.Info("Send packet to %s with %d bytes", udpPacket.Destination().String(), request.Data.Len())		go this.handlePacket(udpPacket, addr, request.Address, request.Port)	}	return nil}func (this *SocksServer) handlePacket(packet v2net.Packet, clientAddr *net.UDPAddr, targetAddr v2net.Address, port v2net.Port) {	ray := this.space.PacketDispatcher().DispatchToOutbound(packet)	close(ray.InboundInput())	for data := range ray.InboundOutput() {		response := &protocol.Socks5UDPRequest{			Fragment: 0,			Address:  targetAddr,			Port:     port,			Data:     data,		}		log.Info("Writing back UDP response with %d bytes from %s to %s", data.Len(), targetAddr.String(), clientAddr.String())		udpMessage := alloc.NewSmallBuffer().Clear()		response.Write(udpMessage)		this.udpMutex.RLock()		if !this.accepting {			this.udpMutex.RUnlock()			return		}		nBytes, err := this.udpConn.WriteToUDP(udpMessage.Value, clientAddr)		this.udpMutex.RUnlock()		udpMessage.Release()		response.Data.Release()		if err != nil {			log.Error("Socks failed to write UDP message (%d bytes) to %s: %v", nBytes, clientAddr.String(), err)		}	}}
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