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							- package socks
 
- import (
 
- 	"context"
 
- 	"io"
 
- 	"runtime"
 
- 	"time"
 
- 	"v2ray.com/core/app"
 
- 	"v2ray.com/core/app/dispatcher"
 
- 	"v2ray.com/core/app/log"
 
- 	"v2ray.com/core/common"
 
- 	"v2ray.com/core/common/buf"
 
- 	"v2ray.com/core/common/net"
 
- 	"v2ray.com/core/common/protocol"
 
- 	"v2ray.com/core/common/signal"
 
- 	"v2ray.com/core/proxy"
 
- 	"v2ray.com/core/transport/internet"
 
- 	"v2ray.com/core/transport/internet/udp"
 
- )
 
- // Server is a SOCKS 5 proxy server
 
- type Server struct {
 
- 	config *ServerConfig
 
- }
 
- // NewServer creates a new Server object.
 
- func NewServer(ctx context.Context, config *ServerConfig) (*Server, error) {
 
- 	space := app.SpaceFromContext(ctx)
 
- 	if space == nil {
 
- 		return nil, newError("no space in context").AtWarning()
 
- 	}
 
- 	s := &Server{
 
- 		config: config,
 
- 	}
 
- 	return s, nil
 
- }
 
- func (s *Server) Network() net.NetworkList {
 
- 	list := net.NetworkList{
 
- 		Network: []net.Network{net.Network_TCP},
 
- 	}
 
- 	if s.config.UdpEnabled {
 
- 		list.Network = append(list.Network, net.Network_UDP)
 
- 	}
 
- 	return list
 
- }
 
- func (s *Server) Process(ctx context.Context, network net.Network, conn internet.Connection, dispatcher dispatcher.Interface) error {
 
- 	switch network {
 
- 	case net.Network_TCP:
 
- 		return s.processTCP(ctx, conn, dispatcher)
 
- 	case net.Network_UDP:
 
- 		return s.handleUDPPayload(ctx, conn, dispatcher)
 
- 	default:
 
- 		return newError("unknown network: ", network)
 
- 	}
 
- }
 
- func (s *Server) processTCP(ctx context.Context, conn internet.Connection, dispatcher dispatcher.Interface) error {
 
- 	conn.SetReadDeadline(time.Now().Add(time.Second * 8))
 
- 	reader := buf.NewBufferedReader(conn)
 
- 	inboundDest, ok := proxy.InboundEntryPointFromContext(ctx)
 
- 	if !ok {
 
- 		return newError("inbound entry point not specified")
 
- 	}
 
- 	session := &ServerSession{
 
- 		config: s.config,
 
- 		port:   inboundDest.Port,
 
- 	}
 
- 	request, err := session.Handshake(reader, conn)
 
- 	if err != nil {
 
- 		if source, ok := proxy.SourceFromContext(ctx); ok {
 
- 			log.Access(source, "", log.AccessRejected, err)
 
- 		}
 
- 		return newError("failed to read request").Base(err)
 
- 	}
 
- 	conn.SetReadDeadline(time.Time{})
 
- 	if request.Command == protocol.RequestCommandTCP {
 
- 		dest := request.Destination()
 
- 		log.Trace(newError("TCP Connect request to ", dest))
 
- 		if source, ok := proxy.SourceFromContext(ctx); ok {
 
- 			log.Access(source, dest, log.AccessAccepted, "")
 
- 		}
 
- 		return s.transport(ctx, reader, conn, dest, dispatcher)
 
- 	}
 
- 	if request.Command == protocol.RequestCommandUDP {
 
- 		return s.handleUDP()
 
- 	}
 
- 	return nil
 
- }
 
- func (*Server) handleUDP() error {
 
- 	// The TCP connection closes after v method returns. We need to wait until
 
- 	// the client closes it.
 
- 	// TODO: get notified from UDP part
 
- 	<-time.After(5 * time.Minute)
 
- 	return nil
 
- }
 
- func (v *Server) transport(ctx context.Context, reader io.Reader, writer io.Writer, dest net.Destination, dispatcher dispatcher.Interface) error {
 
- 	timeout := time.Second * time.Duration(v.config.Timeout)
 
- 	if timeout == 0 {
 
- 		timeout = time.Minute * 2
 
- 	}
 
- 	ctx, timer := signal.CancelAfterInactivity(ctx, timeout)
 
- 	ray, err := dispatcher.Dispatch(ctx, dest)
 
- 	if err != nil {
 
- 		return err
 
- 	}
 
- 	input := ray.InboundInput()
 
- 	output := ray.InboundOutput()
 
- 	requestDone := signal.ExecuteAsync(func() error {
 
- 		defer input.Close()
 
- 		v2reader := buf.NewReader(reader)
 
- 		if err := buf.Copy(timer, v2reader, input); err != nil {
 
- 			return newError("failed to transport all TCP request").Base(err)
 
- 		}
 
- 		return nil
 
- 	})
 
- 	responseDone := signal.ExecuteAsync(func() error {
 
- 		v2writer := buf.NewWriter(writer)
 
- 		if err := buf.Copy(timer, output, v2writer); err != nil {
 
- 			return newError("failed to transport all TCP response").Base(err)
 
- 		}
 
- 		return nil
 
- 	})
 
- 	if err := signal.ErrorOrFinish2(ctx, requestDone, responseDone); err != nil {
 
- 		input.CloseError()
 
- 		output.CloseError()
 
- 		return newError("connection ends").Base(err)
 
- 	}
 
- 	runtime.KeepAlive(timer)
 
- 	return nil
 
- }
 
- func (v *Server) handleUDPPayload(ctx context.Context, conn internet.Connection, dispatcher dispatcher.Interface) error {
 
- 	udpServer := udp.NewDispatcher(dispatcher)
 
- 	if source, ok := proxy.SourceFromContext(ctx); ok {
 
- 		log.Trace(newError("client UDP connection from ", source))
 
- 	}
 
- 	reader := buf.NewReader(conn)
 
- 	for {
 
- 		mpayload, err := reader.Read()
 
- 		if err != nil {
 
- 			return err
 
- 		}
 
- 		for _, payload := range mpayload {
 
- 			request, data, err := DecodeUDPPacket(payload.Bytes())
 
- 			if err != nil {
 
- 				log.Trace(newError("failed to parse UDP request").Base(err))
 
- 				continue
 
- 			}
 
- 			if len(data) == 0 {
 
- 				continue
 
- 			}
 
- 			log.Trace(newError("send packet to ", request.Destination(), " with ", len(data), " bytes").AtDebug())
 
- 			if source, ok := proxy.SourceFromContext(ctx); ok {
 
- 				log.Access(source, request.Destination, log.AccessAccepted, "")
 
- 			}
 
- 			dataBuf := buf.New()
 
- 			dataBuf.Append(data)
 
- 			udpServer.Dispatch(ctx, request.Destination(), dataBuf, func(payload *buf.Buffer) {
 
- 				defer payload.Release()
 
- 				log.Trace(newError("writing back UDP response with ", payload.Len(), " bytes").AtDebug())
 
- 				udpMessage := EncodeUDPPacket(request, payload.Bytes())
 
- 				defer udpMessage.Release()
 
- 				conn.Write(udpMessage.Bytes())
 
- 			})
 
- 		}
 
- 	}
 
- }
 
- func init() {
 
- 	common.Must(common.RegisterConfig((*ServerConfig)(nil), func(ctx context.Context, config interface{}) (interface{}, error) {
 
- 		return NewServer(ctx, config.(*ServerConfig))
 
- 	}))
 
- }
 
 
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