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							- package core
 
- import (
 
- 	"sync"
 
- 	"time"
 
- )
 
- // TimeoutPolicy contains limits for connection timeout.
 
- type TimeoutPolicy struct {
 
- 	// Timeout for handshake phase in a connection.
 
- 	Handshake time.Duration
 
- 	// Timeout for connection being idle, i.e., there is no egress or ingress traffic in this connection.
 
- 	ConnectionIdle time.Duration
 
- 	// Timeout for an uplink only connection, i.e., the downlink of the connection has ben closed.
 
- 	UplinkOnly time.Duration
 
- 	// Timeout for an downlink only connection, i.e., the uplink of the connection has ben closed.
 
- 	DownlinkOnly time.Duration
 
- }
 
- // OverrideWith overrides the current TimeoutPolicy with another one. All timeouts with zero value will be overridden with the new value.
 
- func (p TimeoutPolicy) OverrideWith(another TimeoutPolicy) TimeoutPolicy {
 
- 	if p.Handshake == 0 {
 
- 		p.Handshake = another.Handshake
 
- 	}
 
- 	if p.ConnectionIdle == 0 {
 
- 		p.ConnectionIdle = another.ConnectionIdle
 
- 	}
 
- 	if p.UplinkOnly == 0 {
 
- 		p.UplinkOnly = another.UplinkOnly
 
- 	}
 
- 	if p.DownlinkOnly == 0 {
 
- 		p.DownlinkOnly = another.DownlinkOnly
 
- 	}
 
- 	return p
 
- }
 
- // Policy is session based settings for controlling V2Ray requests. It contains various settings (or limits) that may differ for different users in the context.
 
- type Policy struct {
 
- 	Timeouts TimeoutPolicy // Timeout settings
 
- }
 
- // OverrideWith overrides the current Policy with another one. All values with default value will be overridden.
 
- func (p Policy) OverrideWith(another Policy) Policy {
 
- 	p.Timeouts.OverrideWith(another.Timeouts)
 
- 	return p
 
- }
 
- // PolicyManager is a feature that provides Policy for the given user by its id or level.
 
- type PolicyManager interface {
 
- 	Feature
 
- 	// ForLevel returns the Policy for the given user level.
 
- 	ForLevel(level uint32) Policy
 
- }
 
- // DefaultPolicy returns the Policy when user is not specified.
 
- func DefaultPolicy() Policy {
 
- 	return Policy{
 
- 		Timeouts: TimeoutPolicy{
 
- 			Handshake:      time.Second * 4,
 
- 			ConnectionIdle: time.Second * 300,
 
- 			UplinkOnly:     time.Second * 5,
 
- 			DownlinkOnly:   time.Second * 30,
 
- 		},
 
- 	}
 
- }
 
- type syncPolicyManager struct {
 
- 	sync.RWMutex
 
- 	PolicyManager
 
- }
 
- func (m *syncPolicyManager) ForLevel(level uint32) Policy {
 
- 	m.RLock()
 
- 	defer m.RUnlock()
 
- 	if m.PolicyManager == nil {
 
- 		p := DefaultPolicy()
 
- 		if level == 1 {
 
- 			p.Timeouts.ConnectionIdle = time.Second * 600
 
- 		}
 
- 		return p
 
- 	}
 
- 	return m.PolicyManager.ForLevel(level)
 
- }
 
- func (m *syncPolicyManager) Start() error {
 
- 	m.RLock()
 
- 	defer m.RUnlock()
 
- 	if m.PolicyManager == nil {
 
- 		return nil
 
- 	}
 
- 	return m.PolicyManager.Start()
 
- }
 
- func (m *syncPolicyManager) Close() {
 
- 	m.RLock()
 
- 	defer m.RUnlock()
 
- 	if m.PolicyManager != nil {
 
- 		m.PolicyManager.Close()
 
- 	}
 
- }
 
- func (m *syncPolicyManager) Set(manager PolicyManager) {
 
- 	if manager == nil {
 
- 		return
 
- 	}
 
- 	m.Lock()
 
- 	defer m.Unlock()
 
- 	m.PolicyManager = manager
 
- }
 
 
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