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- package udp
- import (
- "context"
- "sync"
- "v2ray.com/core/app/dispatcher"
- "v2ray.com/core/app/log"
- "v2ray.com/core/common/buf"
- v2net "v2ray.com/core/common/net"
- "v2ray.com/core/transport/ray"
- )
- type ResponseCallback func(payload *buf.Buffer)
- type Dispatcher struct {
- sync.RWMutex
- conns map[v2net.Destination]ray.InboundRay
- dispatcher dispatcher.Interface
- }
- func NewDispatcher(dispatcher dispatcher.Interface) *Dispatcher {
- return &Dispatcher{
- conns: make(map[v2net.Destination]ray.InboundRay),
- dispatcher: dispatcher,
- }
- }
- func (v *Dispatcher) RemoveRay(dest v2net.Destination) {
- v.Lock()
- defer v.Unlock()
- if conn, found := v.conns[dest]; found {
- conn.InboundInput().Close()
- conn.InboundOutput().Close()
- delete(v.conns, dest)
- }
- }
- func (v *Dispatcher) getInboundRay(ctx context.Context, dest v2net.Destination) (ray.InboundRay, bool) {
- v.Lock()
- defer v.Unlock()
- if entry, found := v.conns[dest]; found {
- return entry, true
- }
- log.Info("UDP|Server: establishing new connection for ", dest)
- inboundRay, _ := v.dispatcher.Dispatch(ctx, dest)
- v.conns[dest] = inboundRay
- return inboundRay, false
- }
- func (v *Dispatcher) Dispatch(ctx context.Context, destination v2net.Destination, payload *buf.Buffer, callback ResponseCallback) {
- // TODO: Add user to destString
- log.Debug("UDP|Server: Dispatch request: ", destination)
- inboundRay, existing := v.getInboundRay(ctx, destination)
- outputStream := inboundRay.InboundInput()
- if outputStream != nil {
- if err := outputStream.Write(payload); err != nil {
- v.RemoveRay(destination)
- }
- }
- if !existing {
- go func() {
- handleInput(inboundRay.InboundOutput(), callback)
- v.RemoveRay(destination)
- }()
- }
- }
- func handleInput(input ray.InputStream, callback ResponseCallback) {
- for {
- data, err := input.Read()
- if err != nil {
- break
- }
- callback(data)
- }
- }
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