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@@ -35,12 +35,12 @@ func BeforeTime(t time.Time) ValidationStrategy {
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}
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}
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-func (v *timeoutValidStrategy) IsValid() bool {
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- return v.until.After(time.Now())
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+func (s *timeoutValidStrategy) IsValid() bool {
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+ return s.until.After(time.Now())
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}
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-func (v *timeoutValidStrategy) Invalidate() {
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- v.until = time.Time{}
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+func (s *timeoutValidStrategy) Invalidate() {
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+ s.until = time.Time{}
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}
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type ServerSpec struct {
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@@ -63,19 +63,19 @@ func NewServerSpecFromPB(spec ServerEndpoint) *ServerSpec {
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return NewServerSpec(dest, AlwaysValid(), spec.User...)
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}
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-func (v *ServerSpec) Destination() net.Destination {
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- return v.dest
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+func (s *ServerSpec) Destination() net.Destination {
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+ return s.dest
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}
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-func (v *ServerSpec) HasUser(user *User) bool {
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- v.RLock()
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- defer v.RUnlock()
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+func (s *ServerSpec) HasUser(user *User) bool {
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+ s.RLock()
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+ defer s.RUnlock()
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accountA, err := user.GetTypedAccount()
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if err != nil {
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return false
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}
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- for _, u := range v.users {
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+ for _, u := range s.users {
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accountB, err := u.GetTypedAccount()
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if err == nil && accountA.Equals(accountB) {
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return true
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@@ -84,26 +84,29 @@ func (v *ServerSpec) HasUser(user *User) bool {
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return false
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}
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-func (v *ServerSpec) AddUser(user *User) {
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- if v.HasUser(user) {
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+func (s *ServerSpec) AddUser(user *User) {
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+ if s.HasUser(user) {
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return
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}
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- v.Lock()
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- defer v.Unlock()
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+ s.Lock()
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+ defer s.Unlock()
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- v.users = append(v.users, user)
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+ s.users = append(s.users, user)
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}
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-func (v *ServerSpec) PickUser() *User {
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- userCount := len(v.users)
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+func (s *ServerSpec) PickUser() *User {
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+ s.RLock()
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+ defer s.RUnlock()
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+
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+ userCount := len(s.users)
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switch userCount {
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case 0:
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return nil
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case 1:
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- return v.users[0]
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+ return s.users[0]
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default:
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- return v.users[dice.Roll(userCount)]
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+ return s.users[dice.Roll(userCount)]
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}
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}
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